So, apparently there was an after gameday playtest of Congo today, which is awesome. I'm trying to get my hands on the STV demo for it, but in the meantime I'm reading and addressing some of the issues on the feedback database.
a3 is going to be a little bit of an experimental build where I test a few different things to see how they work. The biggest problem right now is that the lift area is too hard to cap/too easy to defend.
To address the "too hard to cap" problem, I'm adding a second to the return time on the austrailium (8 seconds, up from 7) and I'm increasing the spawn time by 2 seconds (8 seconds, up from 6). Additionally, I'm removing this sentry spot for right now.
In terms of making the area more difficult to defend - that problem is a bit more complicated. I'm trying
real hard to make sure this area retains its simplistic layout as people seem to enjoy it. So, if this change isn't doing anything but hurting that, I'll easily roll it back. I've added an underneath flank route from behind the tower to the rocket which has access to a full health pack:
The idea here is to make assaults into the actual lift area a bit more unpredictable and force players away from camping the actual lift. Additionally, I'm going to make it harder to snipe people coming out of the spawn gate that directly leads to the rocket area.
On a final note, I want to hear some opinions. I pretty much get that the large health pack by the austrailium spawn is useless (as well as the balcony it sits on). I'm probably going to end up removing it. However, someone suggested making ramps up to the scaffolding protecting the austrailium. I'm not entirely sure if I want to do this. Currently, that platform is sort of a "airborne" platform - you need to jump onto it. It gives the area a much more "flighty" feel and encourages height advantage play. If I made it stupid easy to access, I feel like I might be hurting that. Anyone have any thoughts on this particular area?
Think that's all for now. I'm very happy how the map is coming out.
EDIT: Thanks for letting me know which version was played, yyler.