Compiling the Environment Gallery

Discussion in 'Mapping Questions & Discussion' started by Void, Mar 7, 2009.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    You know Acegikmo's Environment Gallery, right? Handy tool. Obtain direct lighting and fog from existing Valve maps... and Egypt. You'd think someone would never make it into something horrible. Well I didn't quite do that.

    [​IMG]

    [​IMG]

    See? Fancy little light_environments, soundscapes, and env_suns. Fun stuff.

    [​IMG]

    I'll just slap this sky around it because Cordons make me a confused man. They never work for me.

    [​IMG]

    Et voila. Everything set to normal. The extra parameter was removed prior to the actual compile and is only there for comedic effect.

    But what does this compile into, you ask?

    [​IMG]

    2 Suns... and HDR. No specified light source due to spectator mode.

    [​IMG]

    [​IMG]

    [​IMG]

    Oh what's this? A third sun.

    [​IMG]

    Trying to find the light source.

    [​IMG]

    [​IMG]

    The dominant light source appears to be coming from the front of the map. Towards the map textures.

    And that's it! I'm sorry, Acegikmo. I had to.
     
  2. YM

    aa YM LVL100 YM

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    no ground with a pillar to see where the light is? sorry but this fails as an example of craziness.
     
  3. Void

    aa Void Local Man Unable To Map, Sources Say

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    I gave you the Scout images for a reason...
     
  4. YM

    aa YM LVL100 YM

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    yeah they really don't help locate anything..
     
  5. Psy

    aa Psy The Imp Queen

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    It looks to me that it's compiled using the light_env with the lowest ID number in Hammer.
     
  6. ikem

    ikem L6: Sharp Member

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    ur supposed to copy and past them into ur map... not compile it

    cuz it is trying to compile like 10 different light_env and multiple suns....
     
  7. Acegikmo

    aa Acegikmo

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    Yeah, compile it with some ground and a pillar to easier see how the lights and shadows act in the map :D
     
  8. YM

    aa YM LVL100 YM

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    I suspect it has compiled the lowest ID'd env_sun, perhaps the light_directional from L4D might provide us a way of having multiple suns in a map....
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Touch my baby and I'll remove you of your manhood! :D
     
  10. laghlagh

    laghlagh L6: Sharp Member

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    Woah!
     
  11. Acegikmo

    aa Acegikmo

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    Now imagine combining the Prop library and the env gallery into one map D:
     
  12. Mar

    Mar Banned

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    muahahahhahahhahah!!!
     
  13. Mar

    Mar Banned

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    Well it actually turned out really lame. Too lame for pics.

    Maybe I should make a ctf_props_library.
     
  14. StoneFrog

    StoneFrog L6: Sharp Member

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    You forgot to enable the ground visgroup ololololol.