Compilepal v20 - improved paking

Izotope

Sourcerer
aa
May 13, 2013
698
764
okay, slight error in panel02_skin.vmt. you don't normally don't specify ".vtf" at the end of $basetexture and that's throwing compilepal off, I might add support for that in the future since source seems to just deal with it

also will note that the link in the op has been updated to version 22

Oh damn, I didn't even notice that error.
I never add .vtf to materials when I make custom textures, this is Valve's fault.
I'll just remove that and I should be good, right?
 

henke37

aa
Sep 23, 2011
2,075
515
Because for a debug compile you might set it off deliberately. And 2 common ones i can imagine for that: hints, areaportals
"Desired" includes hiding some groups.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
Oh damn, I didn't even notice that error.
I never add .vtf to materials when I make custom textures, this is Valve's fault.
I'll just remove that and I should be good, right?
yeah I figured it was someone at valve. removing .vtf should work just fine
 
Jul 26, 2015
697
820
838e8ce56c.png


Top notch censorship guys