So CompilePal was just updated, I have personally been working on the code for it and I can tell you it's a pretty great paking tool. But what I'm saying has no value and remains to be proven (that's where you come in). Try out the paking feature of compilepal and tell me what you think.
you can get the lastest version of CompilePal here https://github.com/ruarai/CompilePal/releases/download/v022/Compile.Pal.022.zip
If anything is not getting paked correctly, anything at all that is missing, report it here and I will add support for it eventually. The tool is pretty complete right now tho, we'll fetch all your level textures, models, model textures, (and we even support textures that are referenced in particle files) and custom sounds. Then we have particle manifests, soundscapes, soundscripts, detail files (vbsp), nav... you name it!
for now, my aim was to support the orange box 100%. l4d and p2 are on the radar, they will work but some things may be missing.
you can get the lastest version of CompilePal here https://github.com/ruarai/CompilePal/releases/download/v022/Compile.Pal.022.zip
If anything is not getting paked correctly, anything at all that is missing, report it here and I will add support for it eventually. The tool is pretty complete right now tho, we'll fetch all your level textures, models, model textures, (and we even support textures that are referenced in particle files) and custom sounds. Then we have particle manifests, soundscapes, soundscripts, detail files (vbsp), nav... you name it!
for now, my aim was to support the orange box 100%. l4d and p2 are on the radar, they will work but some things may be missing.
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