Ok, I compiled my map with no errors (none found in hammer, none from interlopers) and when I load it up to test it my game crashes completely. Not exactly sure why this is happening, but I think it has to do with the make_triangles bit.
Here is the compile log if you would like to take a look at it.
Here is the compile log if you would like to take a look at it.
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" "C:\Users\Mike\Desktop\Maps\pl_wasteland"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf\materials
Loading C:\Users\Mike\Desktop\Maps\pl_wasteland.vmf
Patching WVT material: maps/pl_wasteland/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/pl_wasteland/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/pl_wasteland/nature/blendrockground007_wvt_patch
Patching WVT material: maps/pl_wasteland/nature/blendgroundtogravel005_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Mike\Desktop\Maps\pl_wasteland.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (112456 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 289 texinfos to 184
Reduced 48 texdatas to 37 (1304 bytes to 872)
Writing C:\Users\Mike\Desktop\Maps\pl_wasteland.bsp
13 seconds elapsed
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.279400 -2.044524 0.000000
0.355600 -1.986289 0.000000
0.355600 -2.044524 0.000000
-0.355600 -2.044524 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" -fast "C:\Users\Mike\Desktop\Maps\pl_wasteland"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
2 threads
reading c:\users\mike\desktop\maps\pl_wasteland.bsp
reading c:\users\mike\desktop\maps\pl_wasteland.prt
947 portalclusters
3701 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 9807 visible clusters (0.00%)
Total clusters visible: 832724
Average clusters visible: 879
Building PAS...
Average clusters audible: 946
visdatasize:231967 compressed from 227280
writing c:\users\mike\desktop\maps\pl_wasteland.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\jazzy_stick\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf" "C:\Users\Mike\Desktop\Maps\pl_wasteland"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\mike\desktop\maps\pl_wasteland.bsp
Setting up ray-trace acceleration structure... Done (5.08 seconds)
2644 faces
2 degenerate faces
1147189 square feet [165195312.00 square inches]
150 Displacements
258825 Square Feet [37270896.00 Square Inches]
2642 patches before subdivision
64470 patches after subdivision
sun extent from map=0.000000
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (15)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (23)
transfers 3140581, max 656
transfer lists: 24.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(195665, 76233, 47286)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(45545, 13823, 10358)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(13845, 4361, 3932)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(4605, 1692, 1594)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1719, 722, 692)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(665, 319, 303)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(274, 143, 136)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(115, 65, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(50, 30, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(22, 14, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(10, 6, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(4, 3, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0530 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2441/65536 19528/524288 ( 3.7%)
planes 2190/65536 43800/1310720 ( 3.3%)
vertexes 4116/65536 49392/786432 ( 6.3%)
nodes 1708/65536 54656/2097152 ( 2.6%)
texinfos 184/12288 13248/884736 ( 1.5%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 150/0 26400/0 ( 0.0%)
disp_verts 43350/0 867000/0 ( 0.0%)
disp_tris 76800/0 153600/0 ( 0.0%)
disp_lmsamples 735245/0 735245/0 ( 0.0%)
faces 2644/65536 148064/3670016 ( 4.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1226/65536 68656/3670016 ( 1.9%)
leaves 1716/65536 54912/2097152 ( 2.6%)
leaffaces 3033/65536 6066/131072 ( 4.6%)
leafbrushes 1014/65536 2028/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17883/512000 71532/2048000 ( 3.5%)
edges 9775/256000 39100/1024000 ( 3.8%)
LDR worldlights 23/8192 2024/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 260/32768 2600/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4800/65536 9600/131072 ( 7.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 5/512 1760/180224 ( 1.0%)
LDR lightdata [variable] 4977872/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 231967/16777216 ( 1.4%)
entdata [variable] 17610/393216 ( 4.5%)
LDR ambient table 1716/65536 6864/262144 ( 2.6%)
HDR ambient table 1716/65536 6864/262144 ( 2.6%)
LDR leaf ambient 8332/65536 233296/1835008 (12.7%)
HDR leaf ambient 1716/65536 48048/1835008 ( 2.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21988 ( 0.0%)
pakfile [variable] 214519/0 ( 0.0%)
physics [variable] 112456/4194304 ( 2.7%)
physics terrain [variable] 45716/1048576 ( 4.4%)
Level flags = 0
Total triangle count: 7626
Writing c:\users\mike\desktop\maps\pl_wasteland.bsp
1 minute, 16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Mike\Desktop\Maps\pl_wasteland.bsp" "c:\program files\steam\steamapps\jazzy_stick\team fortress 2\tf\maps\pl_wasteland.bsp"