Well, after a few months of tinkering in Source hammer and a good 2 years or so mapping for Goldsrc, I felt I was ready for my first Team Fortress 2 map. I've played around with its entities before and have even figured out how to do much of the architectural detailing Valve's way. 'Tis a sin to go against art direction. So I'm set, right? Apparently not. I've learned from far too many past failures that I should never map unless I am stricken with an idea brilliant enough to make me say "EUREKA!" (or void my bowels). Why force the ideas when you end up doing a half-assed job and then wasting a week or two of your life before the map crashes and burns on the wayside? The problem is, I can't get a TF2 map concept in my head I'm overly passionate about. So how do you guys get your inspiration? I know this kind of problem is quite common and people ask this question all the time, but I'm just not keying on anything lately.