Class-specific spawnpoints [Fixed ABS's fgd] V1

Choose where each class will spawn!

  1. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    Class-specific spawnpoints [Fixed ABS's fgd] - Choose where each class will spawn!

    Class-specific spawnpoints

    Original fgd Author: A Boojum Snark

    Screenshot:

    [​IMG]

    Installation:

    1. Put tf-abs.fgd in "Team Fortress 2/bin"

    2. Open Hammer , Tools -> Options


    3.Choose tf.fgd from the list and click [Remove]
    4. Click [Add] and choose tf-abs.fgd
    5. Click [OK]​
     
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  2. MaccyF

    aa MaccyF Notoriously Unreliable

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    I can imagine this being useful in comp maps, remove any RNG from the spawn points. Wouldn't make much difference realistically, but i reckon the comp folks would like it.
     
  3. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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    Default fgd already has it, this fgd made for those who uses ABS Pack.
     
  4. Tumby

    aa Tumby

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    Now the question is, what would be the best configuration?
     
  5. zahndah

    aa zahndah professional letter

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    the most balanced way is to only have 1 spawnpoint.
     
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  6. Hyperion

    aa Hyperion L16: Grid Member

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    Yeah, medics definitely would like that
     
  7. Nicky

    aa Nicky Lets try something new!

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    I know in the comp scene, medics like to heal the demo first. So spawning the demo next to the medic would be ideal, along with the soldier. Also soldiers and the demo could spawn in front, as they are usually the first to get out of spawn when the round starts.
     
  8. AlexCookie

    aa AlexCookie Suspect of eating cookies alive

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  9. Crowbar

    aa Crowbar Spiritual preprocessor

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    In official competitive, doors are unlocked after the freeze time. This is a good solution, arguably the only thing I liked in valve's comp. Unsure if any real leagues use this, but imo should.
    Though mid-game spawns are still affeced by rng, so this would be useful.