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The doors on the train cars full of radioactive barrels are on backwards. The writing and locking bars should be on the outside if they were to close.
logic_auto > tf_gamerules > SetStalemateOnTimelimit > 1A: Some servers were experienceing Never Ending Rounds of Doom (infinite overtime until someone finally won). I'll change it to 20.
This. The problem is that the ramp is closer to where you drop down than any of the other exits - plus, there's a fifty-fifty chance you'll land facing it. So the natural reaction is to go up the ramp... which lands you back where you started. Confusion!... I saw a few people drop down and then go straight up the ramp and be all "eh?"...
I like the showers, I like the ENORMOUS ROCKET... but why are they connected? (With a hole in the ceiling, no less?)
My one real complaint (aside from the spawn-room issue) is that it doesn't feel like there's anywhere for snipers to do their thing. The center is way too cluttered. But that's really it!
is there a reason for you dropping down?
Get rid of the sign.
On one hand, caps definitely come faster than on 2fort. On the other hand, a good 2fort game is funner than playing on this map.
true. I like the idea, but defending isn't fun at all, even while not playing engy.
On one hand, caps definitely come faster than on 2fort. On the other hand, a good 2fort game is funner than playing on this map.