CTF charging station a1

Standard Powerhouse / 2fort style CTF map in alpha.

  1. Turnip

    aa Turnip The 80s Vegetable

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    CTF_ChargingStation - Standard Powerhouse / 2fort style CTF map in alpha.

    A standard CTF Powerhouse / 2fort style map.
    Needs feedback, soon to be in a US or EU gameday near you.
    I will also be doing private testing with my steam group, so feel free to download this map and critique it.
    Heaven knows I need it.
    Screen shots will be added shortly, be patient. :D
     
  2. Moonrat

    aa Moonrat The end of an era

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    Oh god the fuckin sightlines on the map are awful. What have you done?

    Though seriously, like fuck, from what the screenies show, the map is one straight ass line.
     
  3. Lain

    aa Lain heath ledger with some dreads

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    That's a little abrasive isn't it Moonrat? I don't think that language would have been appreciated when you were a beginner.
    Albeit he does have a point Dave. You'd do good to go back and make the mid a little more dynamic, add a couple side routes into the intel bases and make the mid an actual play area. For inspiration for this, look at CTF_Wildlife and CTF_System.
     
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  4. Turnip

    aa Turnip The 80s Vegetable

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    Its a1, I have an underground route planned, and I am going to add some top routes. But for now, what of the rest of the layout? Ignoring snipers, I tried to nerf a few sightlines that would be spawn campable, w/ the crates.
     
  5. Hergan5

    Hergan5 L1: Registered

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    I know it's not really important, but is the middle point underwater? That's what I saw in the screenshots and I'm really interested in that right now.
     
  6. Turnip

    aa Turnip The 80s Vegetable

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    Its a CTF map, but if it was a Koth id put the cap on top of the bridge were the full HP pack is.
    The caps are in the red/blue base in the Capture Zone area, if that wasnt obvios.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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    This map is so simple it basically doesn't really need to be tested. I can tell you from the screenshots that there isn't enough variety of routes or cover. Look at Doublecross or popular community CTF maps to get an idea about how routes are used, separated, etc. Right now this map is just some boxes that happens to have TF2 logic in it.
     
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  8. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    The next time you upload screenshots of your map just make one top-down that looks over the whole map.
    Here you put 3 top-down pictures showing different areas (which 2 and 3 are essentially the same thing but flipped) when they should look like the last one.
     
  9. Turnip

    aa Turnip The 80s Vegetable

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    You wouldnt see anything in a full top down.
     
  10. killohurtz

    aa killohurtz Distinction in Applied Carving

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    What he means is, most mappers upload screenshots of every major part of the map from a player perspective so we can easily see what the play spaces look like. Then they add one complete overhead screenshot to show the full layout.
     
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  11. Turnip

    aa Turnip The 80s Vegetable

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    The map as it is now has a few flank routes that the screenshots dont show, but I will add more.
     
  12. Turnip

    aa Turnip The 80s Vegetable

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    Anyway, So the feedback im getting based off the screenshots are to add more flank routes before testing. Nerf sniping positions. Got it, thanks ohh and moonrat, be nicer to newer mappers...