Catapult?

RavenStryker

Former Alias: †Blade†/Xi.Cynx
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Nov 25, 2008
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haha, figured as much, just was looking at a very realistic model and basically made the framework to it. nothing to special.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,776
7,672
Well there are a few ways you could go about this. The easiest two is just to make the object to be thrown a func_tracktrain or a func_door_rotating.

The first would require very good path_track placement and a high distance between wheels setting to make it "fly" smoothly, but it would probably still look off.

Using a door would work to make a perfect arc. Just drag the rotation origin down under the map (encase it in a nodraw block to prevent leaks) and with a little figuring you can place get it to go where you want. This will take a little effort to get right though.

Those will let you use pretty much any kind of catapult structure you want.

The third option is to make the rock physically simulation (func_physbox or prop_physics) and let the engine do the work of getting it there. If you don't let weapons fire or players affect it it should fly the same every time. The disadvantage here is you actually need to make a relatively realistic catapult.

In any option I think the catapult can just be a func_door_rotating.