- Apr 27, 2008
- 543
- 70
Sorry, no new pics from the new build. The last gameplay tweaks seems to have been in the right direction, but a number of issues remains :
Blue can foulplay the red team with attack teleporter behind their forward spawn. I'm going to restrict access by some custom means (I didn't want to use locked doors (hell, most of the zone is outdoor) , nor nobuild) .
The last zone is not used by the red team as a whole, and the last spawn doesn't need to give easy access to the first 2 Control points any more. I'm reworking the area accordingly.
Finally, I have huge optimization issues, hence I'm falling back from opening the map, and I must add new indoors. I'll try to keep them comfortably large.
I hope to release here the next version by the week.
Blue can foulplay the red team with attack teleporter behind their forward spawn. I'm going to restrict access by some custom means (I didn't want to use locked doors (hell, most of the zone is outdoor) , nor nobuild) .
The last zone is not used by the red team as a whole, and the last spawn doesn't need to give easy access to the first 2 Control points any more. I'm reworking the area accordingly.
Finally, I have huge optimization issues, hence I'm falling back from opening the map, and I must add new indoors. I'll try to keep them comfortably large.
I hope to release here the next version by the week.