Work in progress.
This map will use a special gamemode I've not seen made before (I haven't looked far though). The gamemode is a mash-up of TC, PL and PLR, where both teams take turns pushing their payload and capturing areas/territories.
Pic of game logic (incomplete):
Once the logic works I'll share a .vmf of it, and probably explain it in a more technical level.
When the game starts, RED owns A and F, while BLU owns the points B through E (why BLU owns 2 points more than RED is because RED starts as attacking). For each miniround the team attacking can cap up to 3 CPs, in the pic below that would be B-C-D for RED.
The map loops (potentially forever) and once all six control points are captured the game is won. Each area will also have two different tracks (near the CP), as each point can be the final CP, so one track for just passing by and the other for the bomb going boom.
This map will use a special gamemode I've not seen made before (I haven't looked far though). The gamemode is a mash-up of TC, PL and PLR, where both teams take turns pushing their payload and capturing areas/territories.
Pic of game logic (incomplete):
Once the logic works I'll share a .vmf of it, and probably explain it in a more technical level.
When the game starts, RED owns A and F, while BLU owns the points B through E (why BLU owns 2 points more than RED is because RED starts as attacking). For each miniround the team attacking can cap up to 3 CPs, in the pic below that would be B-C-D for RED.
The map loops (potentially forever) and once all six control points are captured the game is won. Each area will also have two different tracks (near the CP), as each point can be the final CP, so one track for just passing by and the other for the bomb going boom.
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