This is my first major TF2/Source project, though I do have modding experience for other engines and games. The map, simply entitled "Canyon," is a large four-point payload map, of course, set in a large winding Canyon. The objective is for the Blue Team to deliver the Payload from Blue base to the enemy Red Base, to disable the Red Team's large Multi-stage Rocket. The payload starts at Blue Base, which sits at the very edge of the Canyon on a clifftop. The payload works its way downhill and winds through Red and Blue owned buildings to the first Point A. It then winds up into a small tunnel, which has many crossing paths above and in the tunnel. The tunnel then opens up onto a large L-Shaped bridge and Point B, all above a very large pit. Afterwards, the payload makes its way down and off the bridge and through Red's large base to Point C. After going through the long final stretch, which has many overpasses, the payload turns into the final Point D, the location of Red's large Multi-stage Rocket. The payload drops down into the point, the point explodes, and the rocket is disabled. In future versions, I hope to get the Rocket to Launch for whenever Red Team wins. This version (0.8a) is the Eighth beta. Since it is still a work in progress, I need plenty of feedback on it's gameplay.