Cannonburg

PL Cannonburg b2

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
620
556
I actually enjoyed looking around this map, there was only one large problem..
The floor. it hurts my eyes:
pl_cannonburg_a30000.jpg

Also, for a little bit of detail distinguishing, I would suggest you ramp this map up with some good trimming. Like beams and such, so that certain textures can transition better. also the wooden arches are quite thicc. Otherwise, looks nice :)
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
620
556
Oh, this is starting to look real nice!
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
620
556
Everything working ok? You need any help with something?
 

pumpko

L3: Member
Jul 31, 2018
125
208
Everything working ok? You need any help with something?
literally just compilepal being a pain in the ass, it was telling me everything was working fine, and then when I upload it, it just breaks the map completely. that's why theres so many download updates, because it kept breaking itself everytime I updated it. finally got it working, though
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
620
556
literally just compilepal being a pain in the ass, it was telling me everything was working fine, and then when I upload it, it just breaks the map completely. that's why theres so many download updates, because it kept breaking itself everytime I updated it. finally got it working, though
Oh, good! that musta sucked though :\
 

pumpko

L3: Member
Jul 31, 2018
125
208
  • Added sightline avoidance route near first point
  • Added shutter door to block sightline after first point
  • Moved exit of rightmost red spawn to be a dropdown near the final point
  • Disconnected leftmost red spawn from lobby
  • Moved healthkit at first point to be on the highground, turned into a medium healthkit
  • Slowed down jape conveyor, moved back full healthkit
  • Fixed rollback and rollforward zones
  • Added rollforward zone to the choke slope after first point.
  • Tank does not shoot hamburgers

Read the rest of this update entry...
 

pumpko

L3: Member
Jul 31, 2018
125
208
  • Completely changed last area
  • Added BLU forward spawn
  • Changed health and ammo sizes and locations
  • Easier to get full health kit on jape conveyor
  • Added placeholder company overlays to help get a sense of location
  • Moved first point to above first slope
  • Added spectator cameras
  • Ramps near cannonwall are less cramped
  • Minor detailing
  • Tank still weird when standing on top of
  • Tank still does not shoot hamburgers.

Read the rest of this update entry...