Cannonburg - A humble European town and a not-so-humble tank FIRST STAGE ONLY! Multistage map taking place in an old fashioned European town. BLU must push their tank to the end of each stage, while RED must hold them back!
added route to sniper flank, balanced first for easier defending. jazzed up blue spawn. Read the rest of this update entry...
I actually enjoyed looking around this map, there was only one large problem.. The floor. it hurts my eyes: Also, for a little bit of detail distinguishing, I would suggest you ramp this map up with some good trimming. Like beams and such, so that certain textures can transition better. also the wooden arches are quite thicc. Otherwise, looks nice
completely changed the feel of last, added major detail to last, removed side route to last as no one really used it. 2nd stage will be next. Read the rest of this update entry...
literally just compilepal being a pain in the ass, it was telling me everything was working fine, and then when I upload it, it just breaks the map completely. that's why theres so many download updates, because it kept breaking itself everytime I updated it. finally got it working, though
yeah, I have to constantly switch back and forth between my two computers just to check if compilepal actually packed the content in properly, because sometimes it lies to me and doesn't pack it at all.
Added sightline avoidance route near first point Added shutter door to block sightline after first point Moved exit of rightmost red spawn to be a dropdown near the final point Disconnected leftmost red spawn from lobby Moved healthkit at first point to be on the highground, turned into a medium healthkit Slowed down jape conveyor, moved back full healthkit Fixed rollback and rollforward zones Added rollforward zone to the choke slope after first point. Tank does not shoot hamburgers Read the rest of this update entry...
Completely changed last area Added BLU forward spawn Changed health and ammo sizes and locations Easier to get full health kit on jape conveyor Added placeholder company overlays to help get a sense of location Moved first point to above first slope Added spectator cameras Ramps near cannonwall are less cramped Minor detailing Tank still weird when standing on top of Tank still does not shoot hamburgers. Read the rest of this update entry...