PL Cannonburg s3_a2

A humble European town and a not-so-humble tank

  1. benzo

    benzo L1: Registered

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    7
    Cannonburg - A humble European town and a not-so-humble tank

    FIRST STAGE ONLY!
    Multistage map taking place in an old fashioned European town. BLU must push their tank to the end of each stage, while RED must hold them back!
     
  2. benzo

    benzo L1: Registered

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  3. benzo

    benzo L1: Registered

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  4. YOYOYO

    aa YOYOYO

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    I actually enjoyed looking around this map, there was only one large problem..
    The floor. it hurts my eyes:
    pl_cannonburg_a30000.jpg
    Also, for a little bit of detail distinguishing, I would suggest you ramp this map up with some good trimming. Like beams and such, so that certain textures can transition better. also the wooden arches are quite thicc. Otherwise, looks nice :)
     
  5. benzo

    benzo L1: Registered

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  6. YOYOYO

    aa YOYOYO

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    Oh, this is starting to look real nice!
     
  7. benzo

    benzo L1: Registered

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    • Like Like x 1
  8. benzo

    benzo L1: Registered

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  9. benzo

    benzo L1: Registered

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  10. benzo

    benzo L1: Registered

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  11. benzo

    benzo L1: Registered

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  12. YOYOYO

    aa YOYOYO

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    Everything working ok? You need any help with something?
     
  13. benzo

    benzo L1: Registered

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    literally just compilepal being a pain in the ass, it was telling me everything was working fine, and then when I upload it, it just breaks the map completely. that's why theres so many download updates, because it kept breaking itself everytime I updated it. finally got it working, though
     
  14. YOYOYO

    aa YOYOYO

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    Oh, good! that musta sucked though :\
     
  15. benzo

    benzo L1: Registered

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    yeah, I have to constantly switch back and forth between my two computers just to check if compilepal actually packed the content in properly, because sometimes it lies to me and doesn't pack it at all.
     
  16. benzo

    benzo L1: Registered

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  17. benzo

    benzo L1: Registered

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    • Added sightline avoidance route near first point
    • Added shutter door to block sightline after first point
    • Moved exit of rightmost red spawn to be a dropdown near the final point
    • Disconnected leftmost red spawn from lobby
    • Moved healthkit at first point to be on the highground, turned into a medium healthkit
    • Slowed down jape conveyor, moved back full healthkit
    • Fixed rollback and rollforward zones
    • Added rollforward zone to the choke slope after first point.
    • Tank does not shoot hamburgers

    Read the rest of this update entry...
     
  18. Berry

    aa Berry spooky scary skeletons

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    [​IMG]
     
    • Agree Agree x 1
    • Funny Funny x 1
  19. benzo

    benzo L1: Registered

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    hi quality burg
     
  20. benzo

    benzo L1: Registered

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    • Completely changed last area
    • Added BLU forward spawn
    • Changed health and ammo sizes and locations
    • Easier to get full health kit on jape conveyor
    • Added placeholder company overlays to help get a sense of location
    • Moved first point to above first slope
    • Added spectator cameras
    • Ramps near cannonwall are less cramped
    • Minor detailing
    • Tank still weird when standing on top of
    • Tank still does not shoot hamburgers.

    Read the rest of this update entry...