so b4 was kind of terrible so
- displacements on mid removed because i didnt really like them
- other displacements smoothed
- Some rooves flipped
- Main is how REALLY strong for the spawning team
- Pack values have been shuffled a bit, overall reducing the health available at mid but increasing the health available near viable push points.
- Jumps adjusted slightly
- Left room's cover has been reduced slightly because snipers were having a lot of issues
Main Changes:
- Respawn wave time for the team that owns the point has been changed from 2 to 3 seconds.
- SHUTTER REMOVED
- BRIDGE IS BACK
Overall, it's become a lot easier to hit people standing on high ground which forces them to retreat, especially combined with the reduced health at mid. Teams who are attacking the point are bolstered by their newfound spam-angles and increased health at chokepoints, letting them push easier.
Read the rest of this update entry...
- displacements on mid removed because i didnt really like them
- other displacements smoothed
- Some rooves flipped
- Main is how REALLY strong for the spawning team
- Pack values have been shuffled a bit, overall reducing the health available at mid but increasing the health available near viable push points.
- Jumps adjusted slightly
- Left room's cover has been reduced slightly because snipers were having a lot of issues
Main Changes:
- Respawn wave time for the team that owns the point has been changed from 2 to 3 seconds.
- SHUTTER REMOVED
- BRIDGE IS BACK
Overall, it's become a lot easier to hit people standing on high ground which forces them to retreat, especially combined with the reduced health at mid. Teams who are attacking the point are bolstered by their newfound spam-angles and increased health at chokepoints, letting them push easier.
Read the rest of this update entry...