Hey guys,
So if you haven't been following the "where are you going tf2maps? thread, this may be a bit confusing. But I will explain.
Through the process of the thread, I have come up the idea with creating an easy to use, understandable and helpful compilation of guides for newbie mappers to use and refer to if they want to start making a map. We have all seen people post maps they have been fullbright, bad respawn rooms, leaks, etc. Most of the time, people in the community seem to be a bit harsh towards the new mapper and sort of turn them off to mapping. I want to try and change that.
I propose to create a pdf file, and accompany video file(s), of guides, screenshots, tutorials, etc, for newbie (and maybe even older mappers) to use and refer to when they are jumping into the world of mapping.
I don't have specific topics yet, but I would like to see some guides for Basic interface, how to make brushes and texture them, how to place entities and props. Then some other stuff, like optimization, design theory(?), etc. Even how to make cubemaps! Hell, even a nice reference chart with information like, player height, how deep the water needs to be to extinguish you (standing and crouched). Stuff like that.
If there isn't a guide for something, make one, it doesn't need to be long, just something that is simple, understandable and to the point.
Another important thing is that I would like for other people of the community to look at these guides that people will (hopefully) submit, and comment on them, saying where things might be too confusing, or stuff that could be reworded.
This is something that I would really like to see. And yes, I know engineer has something like this, and DJive put something up, and they are linked together, and they are good. But this is something that someone can Download, read and watch where ever they want to.
Thanks in advance for peoples help, and if you want to help (in either making the PDF, editing/proofreading guides, etc) please, feel free to help.
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Here is what I'm thinking for the "Your first TF2 map" guide:
BASICS:
*Interface/Terminology (Like "void")/hotkeys
-Want to mention how to save now.
-mention staying on grid during hotkeys
*Brushes
*Rooms - mention sealing it, explain leaks later
*Textureing (mention face texturing/alignment)
*Basic entities (what are they)
-Spawns/filters (Light?)
*Adding Props (static)
-Making the respawn locker
-HP/Ammo kits
-Light
*Tool brushes (triggers, respawnroom example?)
-Finish respawn room
-skybox texture
*The little things
-changing sky's
-skybox entities
(more?)
*Pre-compiling
-Pointfile (checking for leaks)
>>>Mention leaks
-interlopers checker reference
-alt+p
*Compiling
**FAQ + proper "techniques" (i.e texture only visible faces. Carving, etc)
More advanced things, gametype creation (ABSPack would be mentioned after this), detail things, prop_dynamic would be tossed into the payload/race creation guide....
So if you haven't been following the "where are you going tf2maps? thread, this may be a bit confusing. But I will explain.
Through the process of the thread, I have come up the idea with creating an easy to use, understandable and helpful compilation of guides for newbie mappers to use and refer to if they want to start making a map. We have all seen people post maps they have been fullbright, bad respawn rooms, leaks, etc. Most of the time, people in the community seem to be a bit harsh towards the new mapper and sort of turn them off to mapping. I want to try and change that.
I propose to create a pdf file, and accompany video file(s), of guides, screenshots, tutorials, etc, for newbie (and maybe even older mappers) to use and refer to when they are jumping into the world of mapping.
I don't have specific topics yet, but I would like to see some guides for Basic interface, how to make brushes and texture them, how to place entities and props. Then some other stuff, like optimization, design theory(?), etc. Even how to make cubemaps! Hell, even a nice reference chart with information like, player height, how deep the water needs to be to extinguish you (standing and crouched). Stuff like that.
If there isn't a guide for something, make one, it doesn't need to be long, just something that is simple, understandable and to the point.
Another important thing is that I would like for other people of the community to look at these guides that people will (hopefully) submit, and comment on them, saying where things might be too confusing, or stuff that could be reworded.
This is something that I would really like to see. And yes, I know engineer has something like this, and DJive put something up, and they are linked together, and they are good. But this is something that someone can Download, read and watch where ever they want to.
Thanks in advance for peoples help, and if you want to help (in either making the PDF, editing/proofreading guides, etc) please, feel free to help.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Here is what I'm thinking for the "Your first TF2 map" guide:
BASICS:
*Interface/Terminology (Like "void")/hotkeys
-Want to mention how to save now.
-mention staying on grid during hotkeys
*Brushes
*Rooms - mention sealing it, explain leaks later
*Textureing (mention face texturing/alignment)
*Basic entities (what are they)
-Spawns/filters (Light?)
*Adding Props (static)
-Making the respawn locker
-HP/Ammo kits
-Light
*Tool brushes (triggers, respawnroom example?)
-Finish respawn room
-skybox texture
*The little things
-changing sky's
-skybox entities
(more?)
*Pre-compiling
-Pointfile (checking for leaks)
>>>Mention leaks
-interlopers checker reference
-alt+p
*Compiling
**FAQ + proper "techniques" (i.e texture only visible faces. Carving, etc)
More advanced things, gametype creation (ABSPack would be mentioned after this), detail things, prop_dynamic would be tossed into the payload/race creation guide....
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