In that case, I'll come up with a list of what I think the order should be, what should be included, etc. And post it for people to add/modify
I'd have thought at the beginning with the basics. Along with good shortcuts keys to know & basic set-up of hammer (although this is covered by numerous tutorial vids).some stuff needs to be mentioned to avoid mistakes. Such as "Stay on grid", etc. Dont know where that would go.
Reading through your last post Fr0Z3n, would the guide be creating a basic level as the reader progresses through the document? Would be good, practive what has been learnt so to speak.
Edit: You beat me to the hotkeys bit Fr0Z3n!!!!!
No, you are right. Hotkeys and vocabulary should be in a glossary unrelated to the main flow, but new terms should be explained the first time, and hotkeys listed in parenthesis every time a tool is mentioned the first time within a "section".
That is a great idea. I didn't think of releasing this as a series, and this is where having someone else (how about you flame!) to help would be great. Someone else could write, or build a framework for that guide, or others.What I don't think that's been mentioned here but is extremely important for new mappers is gameplay. There are resources out there that can teach mappers about everything above, and yes, having it all in a single PDF is really awesome, though people learn how to use hammer and map reasonably quickly. What I see as a major problem in early maps is gameplay.
It's true that all first maps suck, but I think instead of being flamed, it would be much more constructive if people had a starting resource to look at and see "hey, i need varying height", "hey, this map is too linear", "hey, this is a monster long sightline" and see how the gameplay of maps in tf2 works.
-Snipidy-
If this wouldn't work in this one instruction book, then maybe a series would be good. e.g. "Ultimate starters guide to mapping", "Ultimate starters guide to layout", "Ultimate starters guide to advanced and rather scary mapping ideas"
-sinp
One of the ideas that came up during discussion was annotated/commentary maps.
func_door: Just release an annotated version of junction with "Don't do this" signs everywhere.
LeSwordfish: *lightbulb*
So, as a community, we make commentary/annotated versions of valve maps? Commentaries all over the place saying "This is good." "This isnt good" "This is an example of..." "Here you can see this, this and this, because..."
That might be useful for beginner mappers, as giving examples is cool and useful, and showing stuff in-game is better than pictures right?
I suggested Badlands, Badwater, and a bad map. Maybe a ctf map, or possibly something along the lines of Goldrush. "Put a chokepoint like this, and we gut you."