I think Djive just missed it/was showing himself as above this childish humour (Delete as appropriate).
literally laughing pretty hard at the idea of a neighsayer
literally laughing pretty hard at the idea of a neighsayer
it's nay-sayer, guys
Running feels like running in mud. Your arm/gun moves fast, you hear fast footsteps. But visually it's like a fast walk. boring.
I'm a bit disappointed. They really hyped it up as being awesome gameplay. And the images and vids showed made it look really nice. And it does look nice.
But gameplay is fairly Meh.
1-the classes aren't much different at all. Sure you need a medic to throw syringes, and a soly to throw ammo... and you always have to have a class to plant a bomb, or hack.
But it's a pretty shallow seperatation. And with 8 players you almost have at least one of every class.
TF2 comparison: TF2 classes are DIFFERENT. You pick a scout or a heavy and there are serious changes in gameplay. Brink, nope.
2-maps are fairly boring. guarding the safe isn't as fun as guarding a CP. You basically just block the two doors into the room and wait. Easy to push to a spawn and hold the team there. The entire team.
TF2 comparison: maps have a lot more variety, are laid out better to the gameplay. It's harder to spawn camp. You have doors for protection, spawns are behind objectives, not off to the side. You can uber out, lob stickies, bullets, take another route.
3-smoothness of movement. Running feels like running in mud. Your arm/gun moves fast, you hear fast footsteps. But visually it's like a fast walk. boring.
TF2 comparison: each class has different speed (lots of difference between scout and heavy), but they all feel 'right'. Heavy is slow but his arm isn't fast... footsteps match speed. When you're a heavy it just feels right to move that slow. When you're a scout jumping all over hell it feels correct.
4-explosions. We all like these right? Throw a grenade it bounces once and barely goes anywhere. The explosion is a really fast weak firecracker that knocks people down, nothing more. No fire, no loud bang, just blah.
TF2 comparison:
Shit explodes, there is fire, noise, it's like a real explosion. It matches the weapon and does damage.
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As much as people complain about TF2, playing a game like Brink really makes you realize just how dialed in and perfect TF2 is in EVERY way.
Then playing Brink feels boring, stale, etc...
I think you're making good points but you are also completely missing the big one: Splash Damage is not trying to remake or reinvent TF2/CSS/UT/Quake/CoD/BF/Whatever,
Basically what I'm saying is: you are comparing TF2 with Brink, a game that never wanted to be, or indeed isn't like TF2 at all. You are forcing expectations that you made up yourself on a game that doesn't want them.
(I'm also pretty sure I've read almost the same discussion before but with TFC vs W:ET)