- Jun 28, 2008
- 33
- 8
I'm trying to figure out, how to make models break after x amount of damage is dealt. I understand this is possible with func_breakable, but cannot figure out if it's possible any other way. Additionally, I'm unable to see where I can specify a model with func_breakable (outside of Gib Model).
Would anyone know a way to do this? Thanks
Would anyone know a way to do this? Thanks