[Resolved] Bot Pathing for custom MvM Maps
Gentlemen.
I'm working on a custom MvM map and have been running into issues with custom pathing.
First, I'm running into issues with the bomb spawn point. Upon loading the map I am met with this error message in the console:
I do, however, have a designated blue respawn zone with spawn points for each type of bot. I also have the bomb spawn area. Instead of using this it simply spawns all the bots on the ground ahead of the cliff I'm trying to have spawned bots run off of.
Next--using the relay system provided in 'mvm_example' where it utilizes "avoid" sections to dictate bot movement--I'm finding that my bots always take the center path. I do not yet have the left and right flank paths defined, but I don't believe that should be causing any navigation issues.
EDIT: I have also resolved this issue by expanding the size of the avoid sections to cover more nodes on each path area.
If anyone has any insight as to how to fix these problems, the help is much appreciated.
Gentlemen.
I'm working on a custom MvM map and have been running into issues with custom pathing.
First, I'm running into issues with the bomb spawn point. Upon loading the map I am met with this error message in the console:
Code:
"Can't find blue spawn room nav areas. No legal bomb drop areas are marked"
Next--using the relay system provided in 'mvm_example' where it utilizes "avoid" sections to dictate bot movement--I'm finding that my bots always take the center path. I do not yet have the left and right flank paths defined, but I don't believe that should be causing any navigation issues.
EDIT: I have also resolved this issue by expanding the size of the avoid sections to cover more nodes on each path area.
If anyone has any insight as to how to fix these problems, the help is much appreciated.
Last edited: