- Apr 9, 2008
- 1,706
- 1,491
I have a problem with my PLR where BLU always spawn in RED's spawn for no goddamn reason.
Here's a screenshot of BLU's spawn point shown using a console command.
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Upon starting the map, I get the following errors in the console.
With or without an associated control point, I still get the errors about 'finding control points 'blu/red_spawn'.
It's worth nothing that in Boojum's Gamemode Prefab, there are no associated control points assigned to the func_respawnrooms yet it compiles and runs fine.
Apart from the VBSP problem, there are no leaks, no entities outside the world, no nuthin' that could cause a problem.
Help me. PLEASE.
- 2 info_player_teamspawns - 1 BLU; 1 RED - raised 16 units above the floor
- 2 func_respawnrooms; 'blu_spawn' and 'red_spawn'
Here's a screenshot of BLU's spawn point shown using a console command.

---
Upon starting the map, I get the following errors in the console.
Code:
info_player_teamspawn failed to find control point named 'plr_round_A'
info_player_teamspawn failed to find control point round named 'blu_spawn'
info_player_teamspawn failed to find control point round named 'red_spawn'
info_player_teamspawn failed to find control point named 'plr_round_A'
info_player_teamspawn failed to find control point round named 'blu_spawn'
info_player_teamspawn failed to find control point round named 'red_spawn'
With or without an associated control point, I still get the errors about 'finding control points 'blu/red_spawn'.
It's worth nothing that in Boojum's Gamemode Prefab, there are no associated control points assigned to the func_respawnrooms yet it compiles and runs fine.
Code:
Welcome to VBCT
Session Date: 21 June 2009, 18:43:32
VBCT Version: 1.0L
Full Compile Selected!
Compile Start Time: 21 June 2009, 18:43:35
-------------- Start Compile BSP ----------------
VBSP Started, Please Wait!
VBSP: g:gamessteamsteamappspsychofreak001sourcesdkbinorangeboxbinvbsp.exe -game "g:gamessteamsteamappspsychofreak001team fortress 2tf" "C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: g:gamessteamsteamappspsychofreak001team fortress 2tfmaterials
Loading C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.vmf
Patching WVT material: maps/plr_nightfall_010/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 52 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (195484 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
.10
Compacting texture/material tables...
Reduced 663 texinfos to 439
Reduced 19 texdatas to 18 (467 bytes to 445)
Writing C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.bsp
7 seconds elapsed
Compile Complete for this module.
VBSP Completed: 21 June 2009, 18:43:44
VBSP: Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: .Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
VBSP: Compile time: 7 seconds elapsed
-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: g:gamessteamsteamappspsychofreak001sourcesdkbinorangeboxbinvvis.exe -game "g:gamessteamsteamappspsychofreak001team fortress 2tf" "C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.bsp
reading c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.prt
485 portalclusters
1120 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 506 visible clusters (0.00%)
Total clusters visible: 104671
Average clusters visible: 215
Building PAS...
Average clusters audible: 460
visdatasize:58638 compressed from 62080
writing c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.bsp
10 seconds elapsed
Compile Complete for this module.
VVIS Completed: 21 June 2009, 18:43:55
VVIS: Compile time: 10 seconds elapsed
One Line Summary: 21/06/2009 18:43:55, plr_nightfall_010.vmf, Team Fortress 2, normal , normal, not run, 00:00:08, 00:00:11, n/a, 00:00:19
History.csv was updated.
Compile Summary - job mode: FULL
Map Name: plr_nightfall_010.vmf
VBSP - mode:normal , 7 seconds, 00:00:08 elapsed
VVIS - mode:normal, 10 seconds, 00:00:11 elapsed
VRAD - mode:not run, n/a(LDR), n/a(HDR), n/a elapsed
Total Compile time: 00:00:19
NOTE: old BSP file deleted: g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010_old.bsp
NOTE: old BSP file renamed to : g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010_old.bsp
File copied: C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.bsp to g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010.bsp
Apart from the VBSP problem, there are no leaks, no entities outside the world, no nuthin' that could cause a problem.
Help me. PLEASE.