BLU like to spawn in RED spawn

Discussion in 'Mapping Questions & Discussion' started by Psy, Jun 21, 2009.

  1. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,468
    I have a problem with my PLR where BLU always spawn in RED's spawn for no goddamn reason.

    • 2 info_player_teamspawns - 1 BLU; 1 RED - raised 16 units above the floor
    • 2 func_respawnrooms; 'blu_spawn' and 'red_spawn'

    Here's a screenshot of BLU's spawn point shown using a console command.

    [​IMG]

    ---

    Upon starting the map, I get the following errors in the console.

    Code:
    info_player_teamspawn failed to find control point named 'plr_round_A'
    info_player_teamspawn failed to find control point round named 'blu_spawn'
    info_player_teamspawn failed to find control point round named 'red_spawn'
    info_player_teamspawn failed to find control point named 'plr_round_A'
    info_player_teamspawn failed to find control point round named 'blu_spawn'
    info_player_teamspawn failed to find control point round named 'red_spawn'
    With or without an associated control point, I still get the errors about 'finding control points 'blu/red_spawn'.

    It's worth nothing that in Boojum's Gamemode Prefab, there are no associated control points assigned to the func_respawnrooms yet it compiles and runs fine. :confused:

    Code:
    Welcome to VBCT
    Session Date: 21 June 2009,  18:43:32
    VBCT Version: 1.0L
    
    
    Full Compile Selected!
    Compile Start Time: 21 June 2009,  18:43:35
    
    -------------- Start Compile BSP ----------------
    VBSP Started, Please Wait!
    
    VBSP:  g:gamessteamsteamappspsychofreak001sourcesdkbinorangeboxbinvbsp.exe  -game  "g:gamessteamsteamappspsychofreak001team fortress 2tf" "C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010"
    
    Valve Software - vbsp.exe (May 19 2009)
    4 threads
    materialPath: g:gamessteamsteamappspsychofreak001team fortress 2tfmaterials
    Loading C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.vmf
    Patching WVT material: maps/plr_nightfall_010/dev/dev_blendmeasure_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 52 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (195484 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    .Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    .10
    Compacting texture/material tables...
    Reduced 663 texinfos to 439
    Reduced 19 texdatas to 18 (467 bytes to 445)
    Writing C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.bsp
    7 seconds elapsed
    
    Compile Complete for this module.
    VBSP Completed: 21 June 2009,  18:43:44
    VBSP: Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: .Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP: Material NATURE/BLENDGROUNDTOGRASS008 uses unknown detail object type tf_forest_grass!
    VBSP:  Compile time: 7 seconds elapsed
    
    -------------- Start Compile VVIS ----------------
    VVIS Started, Please Wait!
    
    VVIS:  g:gamessteamsteamappspsychofreak001sourcesdkbinorangeboxbinvvis.exe  -game  "g:gamessteamsteamappspsychofreak001team fortress 2tf" "C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010"
    
    Valve Software - vvis.exe (May 19 2009)
    4 threads
    reading c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.bsp
    reading c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.prt
     485 portalclusters
    1120 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (10)
    Optimized: 506 visible clusters (0.00%)
    Total clusters visible: 104671
    Average clusters visible: 215
    Building PAS...
    Average clusters audible: 460
    visdatasize:58638  compressed from 62080
    writing c:usersaarondesktopdownpoursrc_mapsplr_nightfall_010.bsp
    10 seconds elapsed
    
    Compile Complete for this module.
    VVIS Completed: 21 June 2009,  18:43:55
    VVIS: Compile time: 10 seconds elapsed
    
    One Line Summary: 21/06/2009 18:43:55, plr_nightfall_010.vmf, Team Fortress 2, normal , normal, not run, 00:00:08, 00:00:11, n/a, 00:00:19
    History.csv was updated.
    
    Compile Summary - job mode: FULL
    Map Name: plr_nightfall_010.vmf
    VBSP - mode:normal , 7 seconds, 00:00:08 elapsed
    VVIS - mode:normal, 10 seconds, 00:00:11 elapsed
    VRAD - mode:not run, n/a(LDR), n/a(HDR), n/a elapsed
    Total Compile time: 00:00:19
                                                                      
    
    NOTE: old BSP file deleted: g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010_old.bsp
    NOTE: old BSP file renamed to : g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010_old.bsp
    
    File copied: C:UsersAaronDesktopDownpoursrc_mapsplr_nightfall_010.bsp to g:gamessteamsteamappspsychofreak001team fortress 2tfmapsplr_nightfall_010.bsp
    
    
    Apart from the VBSP problem, there are no leaks, no entities outside the world, no nuthin' that could cause a problem.

    Help me. PLEASE. :(
     
  2. Gaw

    Gaw L4: Comfortable Member

    Messages:
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    24
    Basic problem, but are you sure that in the properties of the entity, the team is set to blu or red, and not any?
     
  3. Psy

    aa Psy The Imp Queen

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    Yep. 100% sure.
     
  4. eerieone

    aa eerieone

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    check if the not working spawnpoint is not enclosed by a func_brush or func_lod group, as well as not inside any other boundary box of props/entities

    the game doesn´t let players spawn inside entities and reverts to other available spawnpoints, in your case, red

    just for testings sake, place your blu spawnpoint right outside reds spawn, and test if it works
     
  5. Psy

    aa Psy The Imp Queen

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    Had to only set the team's spawn location to the name of the round. Fixed! :)