Blackwood Valley

ARENA Blackwood Valley Final

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Snipers are still a tad OP, (I killed the entire other team of 6 with 10 fps :D) but not as much as before. Still a fun map though.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Very good!

/me searches for thumb image.
 
Feb 14, 2008
1,051
931
I wonder if I can run it yet, you never fixed that :V
 

MadMax

L1: Registered
Mar 25, 2009
32
20
another cracking map from the TF2maps peeps , jealous of the talent and effort that goes into each map. nice 1 ;)
 

Snacks

TODO: Clever title
Oct 15, 2009
121
123
arena_blackwood_valley:

Still an obstructed spawn point in each spawn

Still needs more optimization

Where did all the swamp tress go?


Resupply cabinets have dynamic shadows

tOe54.jpg



This room is player clipped on the red side but not the blue side

JA5Dr.jpg



Can see through back of model

JbONX.jpg

VidPD.jpg



Rope model looks terrible

faVLN.jpg



The can physics props are not settled

iWZc7.jpg



Overlapping displacement

Q55LK.jpg



This is not a resupply

WzuLt.jpg



Missing something?

DI1yh.jpg

VOPZa.jpg



Can see into room behind spawn

CfWVI.jpg



This overlay got rotated by 90 degrees (both sides)

kQn8T.jpg



Overlay between the two doors is now missing

B8TFH.jpg



Barrel clipping into building

urnyf.jpg



Random door is random

j5SVq.jpg



Overlay doesn't go onto brush above

Quff6.jpg
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
Nice zpq, apart from what ^ says...

you should really get some quality assurance before going on all "I'm donezorz lol" :p

Lookin' good however.
 
Feb 14, 2008
1,051
931
You did probably :D

Copy+pasting stuff sometimes resets its rotation (especially overlays), which I assume is what happened here.
 
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