Bazillion

CP Bazillion RC5

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
Thanks, will take a look.

I've seen a fair share of matches so far from several teams and players from different skill levels, no big flaws are showing at this stage. Keep in mind that the map is not supposed to be played like any other 5cp in the current competetive mappool. I'm certain in time people will get used to it, but with all change it just takes time.

With players that know the map the dropdown doesn't come up as a problem though, so might just be the lack of map knowledge. I would suggest you give the map a few more tries.

Also rc2

http://forums.tf2maps.net/downloads.php?do=file&id=4570&act=down

changelog
———–
*added medium hp pack on middle
*cut the sniper sightline from cp2-3 choke (valley)
*added cover at mid tunnel
*scouts can now use the stack of crates in lower lobby to get up to the fire-exit
*last is now easier to walk around in general
*fixed the displacements on mid
*clipped annoying places
 
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Arnold

L6: Sharp Member
Jul 18, 2008
283
242
Download rc5:
http://forums.tf2maps.net/downloads.php?do=file&id=4570&act=down

Changelog rc5:
*added cover on last cp catwalk
*added a route up to the elevated sides of mid cp
*added fences to the top of cp2 house, reducing the defending teams ability to spam from top into house
*reduced last cp captime a bit
*clipping fixes
*added a bit of visuals


http://i.imgur.com/C9yvq.jpg
http://i.imgur.com/joaeX.jpg
http://i.imgur.com/0Cd9F.jpg
http://i.imgur.com/DQZvn.jpg
http://i.imgur.com/CFl1s.jpg
http://i.imgur.com/n53rK.jpg
http://i.imgur.com/IA5uR.jpg
 
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