A11
I wasn't home when a10 was tested on the server and the demo website is still bwoke so I'm not sure how some of those changes played out. Hopefully the shorter spawn time for red aided in there defence of last. Though iIdo see that blu won the round 3 out of 3 times.
In this update I made a few more changes to last and some minor tweaks around the map.
- added medium health pack by waterfall of first area
- removed health and ammo packs under bridge
- added platform near water fountain
- added more fences by the church
- added fence to break up sightlines to last on right flank high ground
- moved door way over on right flank
- added windows on the right flank at last
- rerouted exit of left flank
- blocked off portion of area under archways near building of left flank to last
- enable / disable spawn visualizers
-clipping on stone fences around map
Read the rest of this update entry...
I wasn't home when a10 was tested on the server and the demo website is still bwoke so I'm not sure how some of those changes played out. Hopefully the shorter spawn time for red aided in there defence of last. Though iIdo see that blu won the round 3 out of 3 times.
In this update I made a few more changes to last and some minor tweaks around the map.
- added medium health pack by waterfall of first area
- removed health and ammo packs under bridge
- added platform near water fountain
- added more fences by the church
- added fence to break up sightlines to last on right flank high ground
- moved door way over on right flank
- added windows on the right flank at last
- rerouted exit of left flank
- blocked off portion of area under archways near building of left flank to last
- enable / disable spawn visualizers
-clipping on stone fences around map
Read the rest of this update entry...