The first assignment was a huge success, some really stunning scenes were made in that short timespan. Well done! Moving on, assignment #2 is already here, the clock has started and you're still clueless as to what the hell is going on! Allow me help you out a bit.
To participate this time, all you need to do is build a tunnel with one door at the entrance and one door and the end, players should spawn outside your passage and then be able to make the trip though your tunnel, from start to finish. The goal is to make your creation the most magnificent among the contenders.
The tunnel can be curved (into a knot for example), made from displacements or have 42 moving platforms performing a extremely coordinated mechanical dance.
But watch out there's a sinister limit on prop usage! How will you make something magnificent like this? That's your challenge.
People also seem confused about what I mean with "tunnel".
Anything that you can enter in one end and exit in the other. It does not have to dug out of a mountain or through the ground!
According to the rules the "tunnel" may be of any shape or size but not have any sky.
So with this you can take a brick building and call it a tunnel, just as an example. If you absolutely need windows and ambient light effects, you can try faking it with selflum textures or texlights.
- 54 hours to complete the task. [Link to countdown clock] [List of local times that correspond to 23:00pm UTC]
UTC: 23:00 pm (Sunday 24th)
BST/UK: 00:00 am (Monday 25th)
CEST: 1:00 am (Monday 25th)
EST: 7:00 pm (Sunday 24th)
Central: 5:00 pm (Sunday 24th)
PST: 4:00 pm (Sunday 24th) - Create a traversable tunnel of any size and shape but with a MINIMUM travel distance of roughly 1024 units.
Players must be able to move from entrance to end.Making it one-way is fine. - Must feature at least 2 doors, one for entrance, one for exit.
Definition of door in this case: Something that starts closed but can be opened/removed to allow the player to enter/exit the tunnel area. (new) - A maximum of 2 non-animated props may be used.
No animated props allowed (new) - Publicly released (if released before this post) is allowed, All self-made custom content is allowed.
EXCEPTION: No custom models/props allowed. - The area in front (spawn area), and the area beyond (exit area) the tunnel can not be larger than 1024x1024x1024 units each. (new)
- Tunnels are indoors. No sky on any faces inside the tunnel. (new)
- No collaborations
- No 3D sky
Additional Requirements:
- bsp filename should be af2_<forumname>.bsp (no capital letters, no special symbols) example: af2_ravidge.bsp
- At least one info_player_teamspawn, placed outside the tunnel, in front of the the entrance door.
How to submit your work:
- Compile your map, build your cubemaps, pack custom content and take up to 2 screenshots.
Screenshots should be of the highest quality you can offer. No HUD, no weapon and no watermarking. - Send me (Ravidge) a forum PM with links to your bsp and screenshots. If you feel like it, put "AF #2 submission" in the PM title, would make it much easier for me.
A voting thread will be opened once I've gone through the entries.
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