ash (working title)

Discussion in 'Map Factory' started by Gerbil, Mar 1, 2010.

  1. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    ash

    Please don't hurt me.

    After the over scaled mess that snowsquall was, I decided to make a different map for the hell of it. I intended to put this map in the contest section but I decided that I should probably stop cluttering the contest subforum with shitty maps and put them in the general section instead. So enjoy the Novint props/posters while they last!

    The map is a pretty small map which will hopefully fit for 6v6 to 12 v 12 matches without becoming a total clusterfuck. The game mode is 2 flag invade. Each team has the intel and must place it in the enemy capture zone.

    The theme is what I hope to be a dead-er version of the yukon theme. I put some falling ashes in for the hell of it. I hope I packed it right. The skybox texture is temporary until Void finishes my request. Hopefully this map will work out.

    Special thanks:
    ABS for the resource pack and help with the entity system.
    Owlruler for some help with the entity system.
    Ravidge for the lighting library.
    Acegikmo for the environment library.
    DaBeatzProject and the swamp team for the fire particle systems.
    Psy for the weather particles with collision.
    Void for the skybox texture that will be used in the future.
     
    Last edited: Mar 25, 2010
  2. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    396
    Looks promising if not a bit bland or small :/

    Make sure to get some nice lighting or something to spice up those greys.
     
  3. Firest0rm

    Firest0rm L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    33
    the theme looks great, but as absurditof said it's quite bland and interesting lighting would help. Just by looking at that central area, i would advise trying out l4d-esque lighting (sparse, low-angle) because it looks very (as you said in the description) dead
     
    • Thanks Thanks x 1
  4. ANova

    ANova L7: Fancy Member

    Messages:
    415
    Positive Ratings:
    132
    Hey when you're not using Ash could i use it ? lol
     
  5. Flawless

    Flawless L1: Registered

    Messages:
    23
    Positive Ratings:
    6
    Oh you got so nice mood here. I like it alot! Could you add raining ash? (I'm not sure if it's possible) I think the scale is fine, but you could add some gameplay element to make this map stand out of the crowd. Because now it looks just so... well too normal.

    Overall looking very promising!
     
  6. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    The map actually has falling ash. But It's a bit hard to see while moving. I'll try to make it more noticable later on.

    Also, the map itself isn't ordinary ctf. It's 2 flag invade. :)
     
  7. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    554
    Call it Ash Ridge :D

    (jk that was yukon's original name)
     
  8. luxatile

    aa luxatile deer

    Messages:
    2,289
    Positive Ratings:
    1,380
    BRIIIIIIDGE! D:<

    Aside from it being yet another CTF map with a bridge, the theme sounds very nice.
     
  9. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    554
    Yeah, now that I think about it, what point is there in a bridge there? The bridge offers no reasonings behind it as why it is there. It's not even really crossing anything major!

    L2Storyline.
     
  10. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    Now that I look at it. I kind of agree with you. I do have other ideas for the place though. Would a ruined building fit? I could change mid to fit that idea.
     
  11. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    Updated to a2x. Changed stuff that I thought would be bad before testing began. I can work from here :3
     
  12. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    Other than the sentries of rape in the middle, I recommend adding something that prevents demomen from completely skipping over the whole middle. I managed to take out about ten sentries within two minutes making that leap every time I spawned. Also, somehow indicate that the intelligence is not the capture zone and use the Capture Zone skin (skins 10 and 11) of the gameplay sign, instead of Control Point.
     
    • Thanks Thanks x 1
  13. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    I had no idea those skins existed. Thanks for pointing that out! I'm not sure about the demoman thing. Maybe I could make the balcony a bit more narrow and the spawn times longer to prevent the whole thing?
     
  14. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    How about adding a couple of barrels to the middle of the balcony, near the edge. It might make the jump more difficult while adding a little extra cover (I hate the sniper barricades you have up so far.)
     
    • Thanks Thanks x 1
  15. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    The sniper barricades actually block some major sightlines. But I'll give the barrels a try. Who knows?
     
  16. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    Updated to a3!

    a3-
    - Remade layout. Turned out close to what it was before. Woo.
    - Made 2 flag invade more interesting. Added furnace that opens when you go near it with the flag. Euthanize the companion intel to receive cake.
    - Hopefully made the intel area less grindy.
    - Probably made mid a bit too grindy.
     
  17. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    Shameless test bump!
     
  18. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    376
    oh noes! that metal in 5th pic is a hl2 texture :O
    But I guess you probably know that.
     
  19. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    I do. It's the only texture that fit the inside of the furnace. But I'll probably make some custom textures later on.
     
  20. Gerbil

    aa Gerbil

    Messages:
    575
    Positive Ratings:
    424
    Gameday bump.

    Sorry about the framerate issues, they should be fixed in the next version. (I cut out like 80% of the particles)