Discussion in 'Map Factory' started by Ritz, Jul 17, 2010.
Yeah. I want the map to shuffle styles between the ten best entries
Is it too late to change it from alpine to tropical and go with a well-meets-jurassic-park theme?
I'd say it is, there's only slightly more than two weeks left.
If by "more than two weeks" you mean "less than 10 days" then yes.
(Today's the 15th, the contest is over on the 25th)
Yeah, I think it's a little[ bit late to be switching themes, especially to something that would require a ton of new art assets. I'm not totally happy with how my theme has turned out, but I've got no choice but to stick with it now.
(Pretty much) finished point C today, here's some more screenshots.
Now all that's left to finish is A, a bit outside Blu spawn and then I can take another look at B. Oh, and optimizing, something which I still know nothing about.
Looks amazing, especially under C. It's a shame that so little will be seen ingame. And get on that optimization. Hate to see great maps lose for no optimization.
I like the looks of where this is going, but I worry that the lighting in there is too dark and it also has a very distinctive yellow color cast--I don't know what the situation is above what we can see in the screenshot, but some brighter natural light may help make that area look a little less drab.
I don't know what I expected for C, but with the absolute beauty and epicness of your other areas I kind-of expected a less conventional tactic as far the theme. I know that you made C more industrial, but the run-down industrial you originally had in some early work on C, with the chicken wire and metal plates, seemed to be a lot more interesting to me.
Just some thoughts. Good luck Ritz!
I would've wanted to see C's ceiling opened up. Like the opening of a Volcano. I liked seeing all that bright and vivid light with the sky in other parts of the map, I'd kind of like to see it among C as well, but to each their own.
It feels like it needs more spotlights on it, just to show how overly important it is.
Here's a better shot of the roof: I kinda like it, though I'm open to changes if I get time.
I hadn't noticed how weird the lighting looks, but yeah, everything is a funny shade of yellow. I'll try to fix that.
This cavern style is a good start for your point C
Dude, I liked the skull a lot better when it was sticking out of a pillar of dirt... what happened to that?
Your excavational style provides a really great justification for the pit around C. Great job!
So whatever happened with that tent?
(I agree that the skull would probably look cooler embedded in a wall)
Models and textures people might want
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