Artpass_Ritz

Discussion in 'Map Factory' started by Ritz, Jul 17, 2010.

  1. Tinker

    aa Tinker

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    Yeah. I want the map to shuffle styles between the ten best entries :p
     
  2. coagulated

    coagulated L1: Registered

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    Is it too late to change it from alpine to tropical and go with a well-meets-jurassic-park theme?
     
  3. Tinker

    aa Tinker

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    I'd say it is, there's only slightly more than two weeks left.
     
  4. Draco18s

    Draco18s L9: Fashionable Member

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    If by "more than two weeks" you mean "less than 10 days" then yes.
    (Today's the 15th, the contest is over on the 25th)
     
  5. Ritz

    Ritz L2: Junior Member

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    Yeah, I think it's a little[ bit late to be switching themes, especially to something that would require a ton of new art assets. I'm not totally happy with how my theme has turned out, but I've got no choice but to stick with it now.

    (Pretty much) finished point C today, here's some more screenshots.

    [​IMG]

    Now all that's left to finish is A, a bit outside Blu spawn and then I can take another look at B. Oh, and optimizing, something which I still know nothing about.
     
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  6. Goombac

    Goombac L4: Comfortable Member

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    Looks amazing, especially under C. It's a shame that so little will be seen ingame. And get on that optimization. Hate to see great maps lose for no optimization.
     
  7. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    I like the looks of where this is going, but I worry that the lighting in there is too dark and it also has a very distinctive yellow color cast--I don't know what the situation is above what we can see in the screenshot, but some brighter natural light may help make that area look a little less drab.

    I don't know what I expected for C, but with the absolute beauty and epicness of your other areas I kind-of expected a less conventional tactic as far the theme. I know that you made C more industrial, but the run-down industrial you originally had in some early work on C, with the chicken wire and metal plates, seemed to be a lot more interesting to me.

    Just some thoughts. :) Good luck Ritz!
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    I would've wanted to see C's ceiling opened up. Like the opening of a Volcano. I liked seeing all that bright and vivid light with the sky in other parts of the map, I'd kind of like to see it among C as well, but to each their own.
     
  9. lana

    aa lana Currently On: ?????

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    It feels like it needs more spotlights on it, just to show how overly important it is.
     
  10. Ritz

    Ritz L2: Junior Member

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    Here's a better shot of the roof: I kinda like it, though I'm open to changes if I get time.
    [​IMG]

    I hadn't noticed how weird the lighting looks, but yeah, everything is a funny shade of yellow. I'll try to fix that.
     
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  11. 3Dnj

    aa 3Dnj Ducks

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    This cavern style is a good start for your point C :)
     
  12. coagulated

    coagulated L1: Registered

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    Dude, I liked the skull a lot better when it was sticking out of a pillar of dirt... what happened to that?
     
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  13. StuartPB

    StuartPB L1: Registered

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    Your excavational style provides a really great justification for the pit around C. Great job!

    So whatever happened with that tent?

    (I agree that the skull would probably look cooler embedded in a wall)
     
    Last edited: Sep 19, 2010
  14. Ritz

    Ritz L2: Junior Member

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