Artpass_Ritz

Discussion in 'Map Factory' started by Ritz, Jul 17, 2010.

  1. Ritz

    Ritz L2: Junior Member

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    All the cool kids were posting progress threads and I didn't want to feel left out, so here goes.

    I'm going for a highly original and unique theme: mining.

    [​IMG]
    CP1-2 Choke
    (setpos -2848.346924 3721.543213 -604.027405;setang -6.153193 -60.988964 0.000000)


    [​IMG]
    CP3 Upper Level
    (setpos 439.410889 1083.244873 -740.027405;setang 8.624008 103.480011 0.000000)
     
    Last edited: Aug 2, 2010
  2. Efhan

    Efhan L2: Junior Member

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    Looks good. Having side-by-side comparisons really helps see how great the details are.
     
  3. Acumen

    aa Acumen Annoyer

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    yeh, i was about to post that. that's an awesome way to make people see your work !
    looking brillant so far :)
    looking very much forward to more updates
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    In the second screenshot, I'd avoid having the wire on the bottom floor. That allows you to see into spawns, which could contritute gameplay changing.
     
  5. Sven

    Sven L1: Registered

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    In part two of the Second screenshot, it seems that you can see through the wall. Did you accidentally place a NoDraw texture there?
     
  6. Gerbil

    aa Gerbil

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    Who needs originality when you have skills? :p

    Looking great so far!
     
  7. Ritz

    Ritz L2: Junior Member

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    Started work on point A, trying to break down the huge walls as much as I can. Still needs a lot of work to make it match the original geometry better.
    [​IMG]
    CP1
    (setpos -3222.162842 1999.607300 -831.215332;setang -9.504015 25.439913 0.000000)
     
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  8. RaVaGe

    aa RaVaGe

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    Very nice :D
     
  9. Efhan

    Efhan L2: Junior Member

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    I honestly can't think of anything bad with these pictures.
    You are grrrreat!
     
  10. RustySpannerz

    RustySpannerz L1: Registered

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    These are amazing. You have a very clever way of working!
     
  11. re1wind

    aa re1wind

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    I like what you did with cp3 :D
     
  12. Cerious

    Cerious L7: Fancy Member

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    I love what you're doing so far - even if mining may be slightly overused, it doesn't mean that it doesn't look pretty.
     
  13. Locutus

    Locutus L2: Junior Member

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    Wow, the 1st change screenshot you posted looks 100% pro.
     
  14. Ritz

    Ritz L2: Junior Member

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    AAAAHH A DINOSAUR!!!! Oh, never mind, it's been dead for thousands of years.
    [​IMG]
     
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  15. Greenagainn

    Greenagainn L1: Registered

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    Dinosaurs, in MY Team Fortress 2?
    It's more awesome than you think!
     
  16. Acumen

    aa Acumen Annoyer

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    ah, that's what it was for - and i thought, why on earth is he posting that in the chat :D

    /me follows closely
     
  17. RustySpannerz

    RustySpannerz L1: Registered

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    I thought exactly the same thing.
     
  18. Ritz

    Ritz L2: Junior Member

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    While I don't have any actual progress to show for today, I did scribble down a ton of ideas on paper. Here's a couple showing how I'm planning on incorporating that skull:
    [​IMG]
    Also..
    [​IMG]
     
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    Last edited: Jul 20, 2010
  19. Kinky

    Kinky L1: Registered

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    Pulling the CP out of the ground? Pull this off and it will be EPIC
     
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  20. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I always enjoy seeing under dogs.

    This is looking great, although i would like to see C more spytech/industrial orientated to visually illustrate progression through the map to players.