Artpass Grim Tuesday

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
I say red only due to the fact that it's the final point owned by red. Although I would make it a bolder red, not as pink. And the black patch, could you increase the size so that it stretches to the other corner of the death pit like where it currently starts?
 

tyler

aa
Sep 11, 2013
5,100
4,622
Red lights, but play with shades and brightness because you are right that those ones look bad.

Also, center the patches on the point, not the stairs. The point is a larger focal point and takes precedent. Anything else would be weird.
 

Harribo

aa
Nov 1, 2009
871
851
I think the blue lights looks far too cyan/aqua to me, try to get the red lights to look nice and use those.I dont know if the arrows are just place holders at the moment but I think they need to be more stylized to fit in with your theme aswell
 
Sep 1, 2009
573
323
Feels like a hospital...you know sterile white, but i look forward to the outcome
 

treythepunkid

L4: Comfortable Member
Sep 8, 2008
157
79
Little update on the Satellite. Working on the damaged version right now.

Also working on cutting up the model so you can make the debris scattered around a crash site.

oixhV.jpg


Also to help to show the scale of it.

Hrbtx.jpg


Once i finish up the red texture i will pack it up and upload it.
 
Nov 14, 2009
1,257
378
Panels are still way too small. Take a look at the ISS
iss-astrolab-nl-d-n.jpg


Notice that the panels are about 150% LARGER than the space shuttle, which is its self quite large.

Maybe the whole satellite is is a bit underscaled, actually.

Other than that, looks great!
 

tyler

aa
Sep 11, 2013
5,100
4,622
Well, to be fair, this is the same universe where a medigun is a thing and paper masks are nearly foolproof disguises.
 
Aug 10, 2009
1,240
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If I may place a suggestion, can I ask for more of this sort of architecture?

Please excuse the atrocious paint.
futur-y_stuff.png


I think some forerunner inspired architecture with some cool lighting could go great lengths in making this badass.
 
Nov 14, 2009
1,257
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ALRIGHTY!
Update! Acumen has provided me with the models for the solar panels, and the rocket, which I have placed in the map. I have continued to work on the last point, and thusfar am about 40% done with it!

So here it is:
artpass_valvebase50027.jpg


Other angle:

artpass_valvebase50025.jpg


Im working on adding architecture like absurd pictured, but I forgot to f5 some pics of it on the last compile.

Im going on vacation for the next week, but I have refurbished an old laptop to continue my mapping with. Saddly, it isnt powerful enough to compile in any reasonable length of time (it blue screens when you try to play TF2)


As before, comments and suggestions are welcome!
 

Whark

L3: Member
Jul 26, 2010
112
39
I also considered a similar theme. I can't wait to see where you take this one. It's looking interesting so far. Does the rocket launch before Blue gets to the final CP? It seems that it would a drastic change in line of site otherwise.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
The rocket will it make much harder to defend C with sentries and will also kill sightlines. D:
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
lol at the spelling discussion, glad we're focusing on the important stuff here.

It's looking really nice Grim, after the recent screens I'm really intrigued with where you're gonna take this next.

This does concern me slightly though:
The rocket will it make much harder to defend C with sentries and will also kill sightlines. D:
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Yeah, I agree. Move that rocket up some so that the tail is just above the walking platform.

A heavy should be able to run from the room that's up there, off the platform, and land on the point without jumping.