Arroyo

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
This played awesome tonight and I think it's safe to say everyone pretty much enjoyed it. The only thing I have to say is that near point 1-2 there's one slightly dark area, by the angled wood walls (pics attached). Couldn't always tell a player's team here, just shlap in an extra light and you're go. :D
 

Bockagon

L3: Member
Jul 15, 2009
147
72

lustygoat

L2: Junior Member
Feb 14, 2009
66
23
notes from gameday... apart from the stray props and other little things, there's two problems I consistently see.

1. 2-2 never gets held for very long, it seems like the attackers are halfway out of the previous point before defenders can get set up, and even then it's usually not possible to hold it for very long. I might take out the staircase that leads from the underside of the point up to the bridge behind the point and see if that helps.

2. 3-2 is still not great. I think I will create a couple side rooms inside that final space that red goes through, as someone suggested, "staging areas," and remove that upper balcony on the inside that always gets a sentry gun that nobody charging inside can get to. Also I'll try putting a full ammo crate in the blu forward area, behind the bottom of the elevator.
 

frothy

L2: Junior Member
Mar 3, 2009
87
21
This map is incredibly fun. I found one area of concern while playing Saturday (only one because I always forget to take screenshots of problems).

attachment.php


I saw a Sniper sitting up in this corner and went up to investigate later in the match as Spy. You can move through every support and easily make it to the right corner of the building.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I was the sniper there :D
I really like this map and It was fun to play. The difficulty seemed just right at gameday.
 

lustygoat

L2: Junior Member
Feb 14, 2009
66
23
notes from gameday:

-going to think about removing the furthest door out of spawn for blu on 2-1. It's so far away and there's no shortage of doors already.
-going to change blu's start area on 3-1 so people can walk right up to the shortcut doorway on the left side and understand it's going to be there for them once they cap the first part. Also gonna try to steamline the spawn for blu.
-I still think the elevated ledge inside the final point is too strong a sentry position and might change it

any other feedback?
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
http://dl.dropbox.com/u/1490725/pl_arroyo_a170002.jpg
I'm at BLU spawn. Behind me,
http://dl.dropbox.com/u/1490725/pl_arroyo_a170003.jpg
http://dl.dropbox.com/u/1490725/pl_arroyo_a170004.jpg
Is a rock. Now, if I take a rocket, shoot it at my feet, and jump over the rock,
http://dl.dropbox.com/u/1490725/pl_arroyo_a170001.jpg
I make it to the other side. But,
http://dl.dropbox.com/u/1490725/pl_arroyo_a170000.jpg
There's a playerclip here, and I cannot move whatsoever. I am stuck and can only rocketjump away.

http://dl.dropbox.com/u/1490725/pl_arroyo_a170007.jpg
See where I'm looking at? Around that place, there's a hole right...
http://dl.dropbox.com/u/1490725/pl_arroyo_a170006.jpg
here...
http://dl.dropbox.com/u/1490725/pl_arroyo_a170005.jpg
and I can drop down it.
 

lustygoat

L2: Junior Member
Feb 14, 2009
66
23
I'm still working on it, I had to take a little break to figure out how to make tf2 materials, ssbumps, etc. I'll probably start testing it out on people again in a month or so.