notes from gameday... apart from the stray props and other little things, there's two problems I consistently see.
1. 2-2 never gets held for very long, it seems like the attackers are halfway out of the previous point before defenders can get set up, and even then it's usually not possible to hold it for very long. I might take out the staircase that leads from the underside of the point up to the bridge behind the point and see if that helps.
2. 3-2 is still not great. I think I will create a couple side rooms inside that final space that red goes through, as someone suggested, "staging areas," and remove that upper balcony on the inside that always gets a sentry gun that nobody charging inside can get to. Also I'll try putting a full ammo crate in the blu forward area, behind the bottom of the elevator.