Arctic

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Needs brighter ambient. Can't distinguish red from blue. Main paths need more lighting.
More spotlights.
Pinker lighting maybe.

Maybe more distance between bases.
 

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
It looks like the A in Arctic_b5 is capitalized, which I think means Linux servers will be brought to their kneeeees!

Woah!

Also, I enjoyed the things we did because it was silly and stupid. I recommend lowering that balcony in stage 2 and making more signs in stage 3. Yep.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
It looks like the A in Arctic_b5 is capitalized, which I think means Linux servers will be brought to their kneeeees!

Woah!

Also, I enjoyed the things we did because it was silly and stupid. I recommend lowering that balcony in stage 2 and making more signs in stage 3. Yep.

Arctic is only capitalized in the thread title.
 

Lockhart

L2: Junior Member
Sep 1, 2009
96
2
Overall looks really good. Just watch out for line of sight issues along the railways as you tend to have a very straight section where players can see almost to the other side. (Not necessarily bad just problematic)
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Prettyifying!
plr_arctic_a60009.jpg

plr_arctic_a60010.jpg

plr_arctic_a60011.jpg


I'm also revamping the middle area.
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Was this on gameday today? B/c those last screenshots do not look like the map we played :/

It was on at the end of gameday, but this is the version I'm working on right now, not the one you played.

TPG: I'm working on that snow as we speak, replacing the placeholder snow with pretty snow.
 
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evanonline

L420: High Member
Mar 15, 2009
485
273
Though this is the least far along of the contest maps, I really like the layout and in general it plays well, and the overall concept is fun. I hope you stick with it! It's still in need of work, but every flaw I could list has been pointed out already.
 

SPHinx

L2: Junior Member
Aug 29, 2009
81
24
Played this one yesterday. I also remember playing it months ago in its early-early phase. Took my a while to recognize it actually.

I like the texturing so far. And it was a lot of fun. Probably the most fun of the 4 maps that I got to test yesterday.

I will say, however, that the last round may be a bit too long. I like all the various legs (or areas) to push the track through. But taken all together, it takes quite a while to get to the final point. And if one team gets behind, it seems like they stand little chance if any to catch up. Maybe just a taste thing.

All in all, very enjoyable. Looking forward to the future releases.