Arctic

Discussion in 'Map Factory' started by Altaco, Jun 11, 2009.

  1. Altaco

    Altaco L7: Fancy Member

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    RED and BLU have received a competitive contract to destroy GRAY Gravel Co's Ice-cap-melting laser in an arctic base.

    .bz2 compressed for server owners: http://www.couchathletics.com/altaco/plr_arctic/plr_arctic_a5.bsp.bz2

    The first stage is fairly typical, with a fairly open main area and several side routes to take to the other side.

    The second stage features a track that curves around on itself, moving up to various levels of terrain.

    The third stage is the one I've tried to really deviate from pipeline on. While pipeline features one big area where the goal is to have the whole area locked down to move forward, arctic's third stage tries to focus on 3 separate gameplay areas, and in each a team, to do well, has to control the upper areas. If they do, they have a huge advantage over the other team. Climbing through an ice cave and up into a giant awesome death laser facility, this promises to be pretty epic.

    Also, as a bonus, rough sketch -> block out design.
    [​IMG]
    [​IMG]

    Map overview:
    [​IMG]

    Time-lapse of working on stage 3:
    [ame="http://vimeo.com/6042585"]plr_arctic stage 3 building time-lapse on Vimeo[/ame]
     
    Last edited: Oct 31, 2009
  2. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Ooh, I like your use of props.

    Also, I like "plr_taco" as the name. :p
     
  3. Altaco

    Altaco L7: Fancy Member

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    That was temporary while I was coming up with a name and the one I took those screenshots in.:p
     
  4. jpr

    aa jpr

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    Oh boy, so now there are 3 snow maps in the contest
     
  5. Altaco

    Altaco L7: Fancy Member

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    What are the other two?

    Also, mine's the only one at night :D
     
  6. jpr

    aa jpr

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    Aurora, and my entry, (snow)drift.
     
  7. Tinker

    aa Tinker

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    It's not like there are much snow maps existing yet so there's no real problem.
     
  8. Altaco

    Altaco L7: Fancy Member

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    But aurora isn't attack/defense ctf, how can it be a contest entry?

    I didn't know we could enter symmetrical invade ctf maps.

    Anyway, anyone have comments on the map?
     
    Last edited: Jun 12, 2009
  9. captainAngry

    captainAngry L7: Fancy Member

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    Unfortuneately I wasn't on the server when this map got played but I did capture a demo. I don't think very many people were on the server when this we recorded but maybe there is something useful in there. It should get played again sometime soon.

    [​IMG][​IMG]
    [​IMG]
     
    Last edited: Jun 16, 2009
  10. captainAngry

    captainAngry L7: Fancy Member

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    The map got played again last night. I didn't get a chance to play myself but I did record another demo. It is the highest rated PLR map we have on our server next to pipeline so that's gotta be worth somehting.

    [​IMG][​IMG]
    [​IMG]
     
  11. Altaco

    Altaco L7: Fancy Member

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    That's great to hear! I think you've given me inspiration to work on this harder. I'll take a look at the demo.
     
  12. captainAngry

    captainAngry L7: Fancy Member

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    Played again last night. I wasn't there so I don't have any specific feedback but I did record a demo.

    [​IMG][​IMG]
    [​IMG]
     
  13. Altaco

    Altaco L7: Fancy Member

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    UPDATE: released a1
     
  14. owly-oop

    aa owly-oop im birb

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    Just played it from the minitest thing today. My thoughts



    It feels stage 1 and 3 have some nasty sniper sightlines. Stage 3 is okay, because of the elevation differences, but stage 1 is kind of flat.

    The upper area on stage 3 is pretty annoying in my opinion, because it is so high up and i hate looking straight up to shoot someone :eek:

    And it was too easy to kill people when i was up there

    Stage 2 is brilliant. I love it



    As far as specific layout changes i can't think of any, since i suck at suggestions for that. :p


    Great map, has alot of potential
     
  15. Zanpa

    Zanpa L4: Comfortable Member

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    Yupyop, I agree. TF2 has a very horizontal gameplay (that's why a tower wouldn't work). Vertical elements have to be put carfeully ; see the roof above CP2 in Badwater for example. Vertical, but no too much.
     
  16. Altaco

    Altaco L7: Fancy Member

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    I'm currently reworking a lot of cover and stuff in stage 3, adding some paths that should make the upper area much better.
     
  17. Altaco

    Altaco L7: Fancy Member

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    Alpha 3 is out!
     
  18. Altaco

    Altaco L7: Fancy Member

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    Fixed a bug that made A3 unplayable, A3a released.
     
  19. Altaco

    Altaco L7: Fancy Member

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    Alpha 4 released. Now at night, layout updates, minor texturing.
     
  20. Altaco

    Altaco L7: Fancy Member

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    Updated to A4a. small bug fixes.