Anyone can help me? how can i put the shotgun with the engi animation?

Oct 16, 2023
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1700595160363.png
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
532
399
You could try doing this:
1700596202234.png


The relevant attachment for the Engineer would be "effect_hand_R".
In Hammer, the outputs for that would look like this:
(note that both models should be prop_dynamic)
1700596392432.png


If this is about SFM, attachment points are still what you need, but I don't remember how to lock models to attachment points in that program.