PL Andes A3

It's Inca Hoots!

  1. RodionJenga

    RodionJenga L5: Dapper Member

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    Positive Ratings:
    239
    Andes - It's Inca Hoots!

    The Inca didn't have any wheels. But here's a payload anyway.

    It's a pretty standard uphill 4cp single stage map. I went a bit overboard with displacements.

    First Questions (for gamedays and imps):
    -Just how overscaled is this? Where are snipers hanging out?
    -Does red or blue have the advantage at the moment? Will have to do some balancing, I'm sure.
    -Is it overly derivative from existing maps?




    Will edit later when I'm not as cranky
     
  2. Nicky

    aa Nicky Lets try something new!

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    First thing I thought of when I read the title
    image.jpeg


    Looks pretty good, except that one grass texture that is in all 4 corners of the last screenshot literally looks like puke. I would suggest changing that as I know some people will comment on that to be changed.
     
    • Agree Agree x 1
  3. worMatty

    aa worMatty Repacking Evangelist

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    I've added your map to the imp list. It should be played within the next 24 hours.
     
    • Thanks Thanks x 1
  4. ades

    ades L4: Comfortable Member

    Messages:
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    Remove the "N" in the title, I think it will have improved
     
    • Like Like x 2
    • Funny Funny x 2
  5. RodionJenga

    RodionJenga L5: Dapper Member

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    47 feedback comments? Well that should be enough to start fixing all the broken stuff straight away. A2 coming soon*
    *valve time
     
  6. Pocket

    aa Pocket func_croc

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    Just thought this was amusing — the way you put your box around the bomb cart makes it look like it has a picture of the bomb painted on the side:

    [​IMG]
     
  7. RodionJenga

    RodionJenga L5: Dapper Member

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    Woo, it's been a while, but Andes is back, folks.

    -Clipping and trigger_hurts should be greatly improved. Of course fb is appreciated if I missed something
    -In addition, the palace now is locked away until red can spawn there, so there's definitely no unwelcome jumper visitors
    -Speaking of red spawn, yes the forward spawn is lower. Geometry around that area is also a bit different
    -Still speaking of spawns, spawn teleporting now is a thing
    -Cave area displacements should be about 80% less distorted
    -The cart path is now made up of flat brushes, should be easier to see.
    -Some other small-to-medium layout changes



    Read the rest of this update entry...
     
  8. RodionJenga

    RodionJenga L5: Dapper Member

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    Positive Ratings:
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    Almost everything that changed was in the 2nd half of the map. Huh.
    -Throne room lowered 128hu. Routes to it altered to fit
    -More interior walls added to palace
    -New route from main palace gate to throne room
    -More geometry/buildings added to village area between points B and C, will hopefully provide more cover.
    -Improvements to spawn doors, palace doors
    -Slight changes to displacements, textures
    -Assorted pickup promotions




    Read the rest of this update entry...