This isn't an issue with func_breakable per say, but more an issue with an unfortunate side effect of func_breakable.
I have a map in progress that involves the capture point located on top of a func_breakable, that dumps everyone on the point into a victory pit when the map is won.
The problem is that sticky bombs and Jarate bounce off of func_breakables, as most of you know, and I'm having trouble figuring out how to get them to find something to grab onto.
What I've tried has all involved a clip brush, extending 1 unit in all directions of the capture point.
I have set the clip brush to a func_brush with a kill input, a func_clipvphysics with a disable input, and even a func_detail with an added targetname to try and force a kill input on it.
Any suggestions or am I out of luck on this one?
I have a map in progress that involves the capture point located on top of a func_breakable, that dumps everyone on the point into a victory pit when the map is won.
The problem is that sticky bombs and Jarate bounce off of func_breakables, as most of you know, and I'm having trouble figuring out how to get them to find something to grab onto.
What I've tried has all involved a clip brush, extending 1 unit in all directions of the capture point.
I have set the clip brush to a func_brush with a kill input, a func_clipvphysics with a disable input, and even a func_detail with an added targetname to try and force a kill input on it.
Any suggestions or am I out of luck on this one?