- Dec 17, 2016
- 1
- 0
Have you ever not wanted to copy paste all the data from a website into several different boxes in a stupid editor? Well, I have the solution for you! Introducing... The Ultimate light_environment Collection!
Sure, not having to copy across info doesn't seem like a major time saver, but when you need to make a world of 50+ individual light_environments, these things matter.
light_env collection.zip
Also included, a .txt with a list of all skies and maps using them, as well as a copy of all skybox textures, so this guide can be used offline!
Special tip:
The entity itself displays as a certain colour in hammer based on inputted settings. Darker light_env's appear closer to black, and vice versa.
How to navigate:
Blue square is #1 (sky_tf2_04)
Red is #25 (sky_outpost_01)
Rainbow is #19, it is Pyroland skybox, it is not used in any maps.
On individual blocks, entities should be read left to right, top to bottom
*insert obligatory arthritis joke here*
Let me know if this helped, poll down there \|/
Probably missed some, this was just based of the dev wiki, what could possibly go wrong.
Sure, not having to copy across info doesn't seem like a major time saver, but when you need to make a world of 50+ individual light_environments, these things matter.
light_env collection.zip
Also included, a .txt with a list of all skies and maps using them, as well as a copy of all skybox textures, so this guide can be used offline!
Special tip:
The entity itself displays as a certain colour in hammer based on inputted settings. Darker light_env's appear closer to black, and vice versa.
How to navigate:
Blue square is #1 (sky_tf2_04)
Red is #25 (sky_outpost_01)
Rainbow is #19, it is Pyroland skybox, it is not used in any maps.
On individual blocks, entities should be read left to right, top to bottom
*insert obligatory arthritis joke here*
Let me know if this helped, poll down there \|/
Probably missed some, this was just based of the dev wiki, what could possibly go wrong.