light_environment

  1. Werewolf

    Cast dynamic shadow from skybox onto map?

    I have an in game event where a UFO flies over my map. That in itself is a prop_dynamic parented to a func_tracktrain. As my map is set during the day with a bright overhead sun, the UFO passes between the sun and the ground. For the effect to work, I need it to cast a shadow down onto the map...
  2. C

    All light environments for current maps

    Have you ever not wanted to copy paste all the data from a website into several different boxes in a stupid editor? Well, I have the solution for you! Introducing... The Ultimate light_environment Collection! Sure, not having to copy across info doesn't seem like a major time saver, but when...
  3. Werewolf

    Different lighting effects on ground and skybox

    I'm having trouble getting even lighting on a texture, despite there being no difference in light sources. I am using the same ground texture on the main part of the map and in the skybox, and yet the ground in the main part of the map looks much darker than the skybox ground Here's what I'm on...