- Mar 25, 2008
- 437
- 70
I came up with a map idea, but I am not sure if it will work. Basically, I want it to be like dustbowl, but instead of CP's it will just have a flag that attacking team has to take to the end. The respawn time of the flag would get longer for the flag as it got further. I know this probably sounds easy, but since this will be my first TF2 map, I dont know if it would work well.
would I do a CTF mode, or a attack/defend mode?
with ctf mode, I could just have a red flag in an unaccessible room and on red team winning it would cap. would that work? the hardest part would be having it cap when the time runs out, because red is defending, and different server times would be hard to detect. Also I want it to be able to switch levels like dustbowl
one more thing. Do I need to learn about areaportals and hintbrushes right now, or can I do it after I finish the layout of the map?
would I do a CTF mode, or a attack/defend mode?
with ctf mode, I could just have a red flag in an unaccessible room and on red team winning it would cap. would that work? the hardest part would be having it cap when the time runs out, because red is defending, and different server times would be hard to detect. Also I want it to be able to switch levels like dustbowl
one more thing. Do I need to learn about areaportals and hintbrushes right now, or can I do it after I finish the layout of the map?