A couple things...

Discussion in 'Mapping Questions & Discussion' started by mixedgamer123, Aug 29, 2011.

  1. mixedgamer123

    mixedgamer123 L1: Registered

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    So here is what i need to know....

    I plan on using a custom model file for the briefcase in my CTF map, yet I do not know what program to use... I thought blender could work, but it does not have an option to export as .mdl... Anyone know which program is the best to use?

    Also, in the same CTF map, when someone scores the intelligence, it should make ALL players teleport to a certain location. (not all in 1 spot, of course...) And this is planned to make 4 teleports, where it will teleport them to a different part of the map, making it look like it has changed. What do I need to add onto onCapture to make them teleport?
     
  2. Sgt Frag

    Sgt Frag L14: Epic Member

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    You need to export models as an .smd file.

    Then you need to make a .qc file, that tells the compiler where models are, what their names are and where they should go, plus where the materials will be...

    Then you compile that with GUIStudio, it will spit out the mdl, vtx, etc... files.

    The Source Wiki has lots of info
     
  3. Sebi

    Sebi L2: Junior Member

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    I never worked with teleports, but I assume that It will be a brush based entrance, and a point based exit. I suggest that you fill your entire map (or first area) with a single (or multiple same-named) brush based teleport entrance which starts disabled. Then OnCapture you put teleporter_entrance_name to Enable. Since all players are within it (there is no escape :wow:), all will be teleported. I have no idea how the exits work, but perhaps you can specify a given number of them, so all players will get to a unique teleporter-exit-spawn.

    Yeah this is pretty basic, but better than if I posted nothing at all I guess...
     
  4. mixedgamer123

    mixedgamer123 L1: Registered

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    Alright, so I have finished both of those, now for another thing...
    When my character touches the newly modeled intel, it disapears instead of going on the back, like the normal briefcase... Anyone know a solution?
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    You have a bad idle.smd or don't have one at all. Idle.smd is what goes on the player's back, spin.smd is the dropped animation. Decompile briefcase.mdl for more information.
     
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  6. mixedgamer123

    mixedgamer123 L1: Registered

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    So what is a good .mdl decompiler?

    Also, just in, when the clients see the new intel, they see a giant ERROR, what are possible things I could have done wrong?
     
  7. Huckle

    Huckle L4: Comfortable Member

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    Did you pack it into your map using PackBSP or PakRat before distributing your map?
     
  8. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Oh, I forgot about this since I stopped working on my intel models. A while ago, around the Replay Update, Valve broke custom intel models. As you said, they disappear instead of teleporting to the player's back. I've email Robin about this, but haven't gotten a response. The ERROR is due to you not pakking the .mdl correctly, like Huckle above me said.