A couple things...

mixedgamer123

L1: Registered
Aug 29, 2011
6
0
So here is what i need to know....

I plan on using a custom model file for the briefcase in my CTF map, yet I do not know what program to use... I thought blender could work, but it does not have an option to export as .mdl... Anyone know which program is the best to use?

Also, in the same CTF map, when someone scores the intelligence, it should make ALL players teleport to a certain location. (not all in 1 spot, of course...) And this is planned to make 4 teleports, where it will teleport them to a different part of the map, making it look like it has changed. What do I need to add onto onCapture to make them teleport?
 

Sebi

L2: Junior Member
Aug 13, 2011
65
13
Also, in the same CTF map, when someone scores the intelligence, it should make ALL players teleport to a certain location. (not all in 1 spot, of course...) And this is planned to make 4 teleports, where it will teleport them to a different part of the map, making it look like it has changed. What do I need to add onto onCapture to make them teleport?

I never worked with teleports, but I assume that It will be a brush based entrance, and a point based exit. I suggest that you fill your entire map (or first area) with a single (or multiple same-named) brush based teleport entrance which starts disabled. Then OnCapture you put teleporter_entrance_name to Enable. Since all players are within it (there is no escape :wow:), all will be teleported. I have no idea how the exits work, but perhaps you can specify a given number of them, so all players will get to a unique teleporter-exit-spawn.

Yeah this is pretty basic, but better than if I posted nothing at all I guess...
 

mixedgamer123

L1: Registered
Aug 29, 2011
6
0
Alright, so I have finished both of those, now for another thing...
When my character touches the newly modeled intel, it disapears instead of going on the back, like the normal briefcase... Anyone know a solution?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
You have a bad idle.smd or don't have one at all. Idle.smd is what goes on the player's back, spin.smd is the dropped animation. Decompile briefcase.mdl for more information.
 

mixedgamer123

L1: Registered
Aug 29, 2011
6
0
You have a bad idle.smd or don't have one at all. Idle.smd is what goes on the player's back, spin.smd is the dropped animation. Decompile briefcase.mdl for more information.

So what is a good .mdl decompiler?

Also, just in, when the clients see the new intel, they see a giant ERROR, what are possible things I could have done wrong?
 

Huckle

L3: Member
May 31, 2010
149
101
So what is a good .mdl decompiler?

Also, just in, when the clients see the new intel, they see a giant ERROR, what are possible things I could have done wrong?

Did you pack it into your map using PackBSP or PakRat before distributing your map?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Oh, I forgot about this since I stopped working on my intel models. A while ago, around the Replay Update, Valve broke custom intel models. As you said, they disappear instead of teleporting to the player's back. I've email Robin about this, but haven't gotten a response. The ERROR is due to you not pakking the .mdl correctly, like Huckle above me said.