3D grass ???

Discussion in 'Mapping Questions & Discussion' started by Open Blade, Jun 22, 2008.

  1. Open Blade

    Open Blade L7: Fancy Member

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    I know how to add these as objects but isn't there a way to get 3D grass on displacements without having to throw on models?
     
  2. RuninginCircles

    RuninginCircles L1: Registered

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    you can make some prop_details and go under the category foliage. There's lots of trees, bushes, shrubs, etc. in there.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Yes Open, it is a line in the vmt part of a texture. Here is an example:

    Code:
    "WorldVertexTransition"
    {
    	"" "Nature/dirtground002"
    	"" "Nature/dirtground001"
    	"%tooltexture" "Nature/blendgroundtogravel001_tooltexture"
    	"" "Nature/dirtground002_normal"
    	"" "Nature/dirtground001_normal"
    	"" "Nature/dirtground002_blendmask"
    	"%keywords" "tf"
    	"%detailtype" "tf_grass"
    	"" "dirt"
    
    
    }
    
    Its the '"$surfaceprop" "dirt"' line.
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    You are using a blend material on displacment correct? You can filter the tex by 'blend' and you'll see the existing choices. Then 'paint alpha' with the displacement tool, the more you paint the more grass you get.