Right. So, after a lot of thought and research, I've got yet another complete redo lined up. First of all, I'm going back to my original scale. Right now it's like, what, 1½ times as big as it was originally, and that was mainly to accommodate the wider streets that I thought I needed — surely even one-lane streets need room for parallel parking, right? But in my desperation for reference material I finally just punched "narrow streets europe" into Google Images and got a much better idea of just what I'm trying to replicate. Turns out I was
thinking too much like an American; the kind of streets I was aiming to replicate would be more akin to an alley over here, except that maybe,
maybe you could actually drive a car through them and not run people over. But they're mostly meant for pedestrian traffic.
I've also decided that there's just no way to make those damn sewers work, as much as I liked them, so they're going away along with the open manholes. And with those out of the way, I realized I had the whole northwest/southwest quadrant to expand my bases into. Here's a basic mockup of what I might be doing:
The other thing you can see is that I'm thinking of removing the alleys that ran from the first bend in the street into a stairway, upper room, and elevated walkway — especially now that there's less room for them — and instead focusing on people who, for whatever reason, try to jump down from the bridge and follow the "wrong" road. I want to give them some place to go besides follow the street, because the whole point of this layout was to funnel the teams down their own paths and create fewer confrontations in the middle zone, so more would survive the trip to the intel. Putting an alley there would leave too narrow a space for a plausible building, so my thought is to send them
into the building and then... I'm not sure. If you have any suggestions I'd love to hear them.