2 random questions by a new mapper.

Discussion in 'Mapping Questions & Discussion' started by okiedokie, Oct 22, 2018.

  1. okiedokie

    okiedokie L1: Registered

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    1. You know how in the KOTH gamemode, a team has to hold a point for 3 minutes to win. Is there a way to raise/lower that number, and make it so you have to hold it for however long I want? Or is it just stuck on 3 minutes?

    2. Is there any other map editor out there that makes TF2/Source engine games? I just wanna see if there's better/other options.

    Thanks.
     
  2. Narpas

    aa Narpas Takes way to long to make and update maps

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    You can change the length of the koth timer in the "timer length" field of the tf_logic_koth entity
     
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  3. OctoBlitz

    OctoBlitz L6: Sharp Member

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    No, the hammer included within your tf2 bin folder is the only way for you to produce levels reliably, however A Boojum Snark's Team Fortress 2 Mapping Resource Pack is a good asset pack that includes some great Prefabs and other tools to assist you in making your maps.
     
  4. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    There is Easy TF2 Mapmaker but, it is very limited compared to Hammer.
    http://www.teamfortress.tv/34107/easy-tf2-mapmaker
     
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  5. Narpas

    aa Narpas Takes way to long to make and update maps

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    Also as a fun fact, you can target the timers that KotH uses directly by targeting zz_blue_koth_timer and zz_red_koth_timer with the same inputs as a team_round_timer has. You probably aren't going to need to do this unless you're doing something wacky, like the domination gamemode, but just thought I'd mention it
     
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  6. henke37

    aa henke37

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    To add on that, hammer will show that the I/O is broken. That's because the entities are spawned at runtime and hammer isn't in on the joke.
     
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  7. okiedokie

    okiedokie L1: Registered

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    Alright thanks, will look into it.
    Ah yes that one, so I guess that's the only other option then? Still thanks.

    Alright, thanks for the additional info.
    Odd and interesting.
     
  8. okiedokie

    okiedokie L1: Registered

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    Not what I was asking, and I already have it, but thanks nonetheless.
     
  9. DrSquishy

    aa DrSquishy ???

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    You can always take a look at Sledge: http://sledge-editor.com/
    It's a replacement tool for Hammer, and I believe the only other editor with the same general capacities as Hammer, although correct me if I'm wrong
     
  10. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Sledge has no Source support yet. Its GoldSource only for now.
     
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  11. DrSquishy

    aa DrSquishy ???

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    Ah, thanks for the correction
     
  12. okiedokie

    okiedokie L1: Registered

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    Late reply but, interesting map editor for gold source engine games. Now if only I could find one for quake that isn't trenchbroom. :^P
     
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