2 questions from a first time mapper

Discussion in 'Mapping Questions & Discussion' started by Excalibuur, Feb 17, 2009.

  1. Excalibuur

    Excalibuur L2: Junior Member

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    hello all, In the current process of my first tf2 map i have run into a couple of things. First of all thanks to all the dedicated people on these forums, i have learned alot just by reading post after post, however a couple of things are still a bit confusing to me.


    1. Round timer.....
    When my map was tested on a server the timer was set to something like 20 mins. After that time was hit the map just kept going and going. My question is this, how to make the round end when the timer is hit and secondly is there a way to code into the map a "hard time" of my choosing?

    2. Cubemaps....
    Before asking this question i read as much as i could on these forums and tried to do this myself, i am running into an issue though.

    This is the process i am doing...


    ] sv_cheats 1
    ] mat_specular 0

    env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor011a
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall048a
    Redownloading all lightmaps
    ] buildcubemaps
    Current mod isn't in a subdirectory of "game"!
    Creating default cubemaps for env_cubemap using skybox sky_day01_01...
    ] mat_specular 1
    env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor011a
    env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall048a
    Redownloading all lightmaps
    ] changelevel cp_dustbowl
    ---- Host_Changelevel ----
    SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_02_cluster01.mdl)
    exec: couldn't exec skill1.cfg
    Executing listen server config file
    Spawnpoint at (2472.00 -1616.00 -124.00) is not clear.
    Spawnpoint at (2400.42 -1622.53 -124.00) is not clear.
    Spawnpoint at (2576.61 -1624.86 -124.00) is not clear.
    Spawnpoint at (2425.47 -1506.63 -124.00) is not clear.
    Spawnpoint at (2520.00 -1592.00 -124.00) is not clear.
    Spawnpoint at (2576.61 -1547.52 -124.00) is not clear.
    exec: couldn't exec listenserver.cfg
    exec: couldn't exec cp_dustbowl.cfg

    Team Fortress
    Map: cp_dustbowl
    Players: 1 / 24
    Build: 3751
    Server Number: 2

    No pure server whitelist. sv_pure = 0
    EXCALIBUUR connected
    Redownloading all lightmaps
    ] mat_reloadallmaterials
    Redownloading all lightmaps


    any and all help to cure my stupidity is appreciated

    Thanks

    Excalibuur
     
  2. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Okay, for the first one. You'll need an output going to a round_end. Something like:

    Hope that helped. Can't help you on the second one though. I'll link it to the other mappers in the chat though :D
     
  3. Excalibuur

    Excalibuur L2: Junior Member

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    thanks for the reply... an output on what?


    Excal
     
  4. Gadget

    aa Gadget

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    here's the process to build cubemaps for HDR and LDR:

    1. start TF2
    2. execute "mat_specular 0" and "sv_lan 1" in the console
    2b. if you're not using the HDR feature you would need to execute "mat_hdr_level 2" at this point
    3. start a local game with your map (you can also just execute "map yourmap" in the console)
    4. execute "buildcubemaps" in the console (this will build the cubemaps for HDR)
    5. execute "mat_hdr_level 0"
    6. disconnect and start a new local game with your map (or just execute "map yourname")
    7. run "buildcubemaps" (for LDR)
    8. "mat_hdr_level 2" and disconnect
    9. "mat_specular 1"
    10. done, reload the map to see if it works properly

    also:

    o to get rid of the SOLID_VPHYSICS error in the console just set the prop to "Not Solid"
    o you have some spawn points that are not clear. Always make sure they have a distance of at least 16 units to anything around them