- Jan 29, 2008
- 389
- 142
Team Fortress 2
Added 3 new hats that can be worn by any class
*Towering Pillar of Hats
*Noble Amassment of Hats
*Modest Pile of Hat
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
Added "Edit Loadout" button to the class menu
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
Fixed Snipers being able to shoot enemies through gates
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
Fixed stickies being destructible before they're stuck to something
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
Fixed player health panels sometimes using the wrong animations for buffed or low health values
Updated the net_showevents convar to be marked as a cheat
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
Updated Italian localization strings
Updated the custom TF2 fonts with Polish characters
Updated CP_Gorge
*Added more cover outside of the initial BLU spawn area
*Added a forward spawn for the BLU team after Cap1 is captured
*Added another access point to the upper level from the front of the RED base
*Added more cover in the room just before Cap2
*Decreased RED team's respawn time while they own Cap1
*Fixed a few areas where players would sometimes become stuck
Community requests
Added new options for the Invade CTF game mode flag. Default is 1
*0 : No neutral time
*1 : Flag goes neutral in 30 seconds (current behavior)
*2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
*0 : Increment score (current behavior)
*1 : Increment capture count
Added new inputs to item_teamflag
*ForceDrop : Force the flag to be dropped if it's being carried by a player
*ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
*SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
Added new output to item_teamflag
*OnTouchSameTeam : Sent when the flag is touched by a player on the same team
In regards to the new hats...
Added 3 new hats that can be worn by any class
*Towering Pillar of Hats
*Noble Amassment of Hats
*Modest Pile of Hat
Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
Added "Edit Loadout" button to the class menu
Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
Fixed Snipers being able to shoot enemies through gates
Fixed Linux servers not properly reconnecting to Steam when they lose their connection
Fixed stickies being destructible before they're stuck to something
Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
Fixed player health panels sometimes using the wrong animations for buffed or low health values
Updated the net_showevents convar to be marked as a cheat
Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
Updated Italian localization strings
Updated the custom TF2 fonts with Polish characters
Updated CP_Gorge
*Added more cover outside of the initial BLU spawn area
*Added a forward spawn for the BLU team after Cap1 is captured
*Added another access point to the upper level from the front of the RED base
*Added more cover in the room just before Cap2
*Decreased RED team's respawn time while they own Cap1
*Fixed a few areas where players would sometimes become stuck
Community requests
Added new options for the Invade CTF game mode flag. Default is 1
*0 : No neutral time
*1 : Flag goes neutral in 30 seconds (current behavior)
*2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
*0 : Increment score (current behavior)
*1 : Increment capture count
Added new inputs to item_teamflag
*ForceDrop : Force the flag to be dropped if it's being carried by a player
*ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
*SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
Added new output to item_teamflag
*OnTouchSameTeam : Sent when the flag is touched by a player on the same team
In regards to the new hats...