vtf

  1. dabmasterars

    DO NOT USE DXT5 ON MODELS! (and other texture compression tips)

    When you're making a texture for TF2, it has to be a .vtf file. The format has a bunch of different options for compression and other data flags. I'm going to quickly explain these settings and when to use them. DXT1 One of two formats that you're gonna be using the most often. Uses the DXT...
  2. adam2

    [Tutorial] Custom Envmaps

    Introduction This simple step-by-step walkthrough demonstrates how to create custom envmaps for Source! This thread will show you how to capture in-game cubemap images. It will then walk you through the steps to implement those images into our envmap texture. Ultimately, you may use any...
  3. FamyCHoff

    How can you fix a texture bug with a model?

    how can you fix this texture bug? "UnlitGeneric" { "$baseTexture" "nature/snowy_treeline001" "$translucent" 1 "%compilepassbullets" 1 "$nodecal" 1 } this is the vmt file of the texture of the trees behind the model.
  4. nekomaster1000

    Blurry textures and backface culling on Blender-exported props

    Hi! I'm very new to TF2 mapping, and in trying to replicate a cross-texture Fungus from Minecraft in Source, for whatever reason Blender exports the model with backface culling and Linear-based textures instead of Closest-based ones (non-blurry nearest-neighbour style) despite me specifically...
  5. Cyberen

    Clamp R and Clamp S?

    I'm trying to make a texture that is a quarter of a circle. When I flip them/rotate them to make a complete circle, it still leaves an annoying line between the quarters! What do I change in the VTF so the edges extend and I could still fit them to the block face?
  6. The_Gl!tch.exe

    [Solved] Removing background from animated VTFs

    Hello there, I need some help with removing the background of animated vtf texture files. The original gif images and the split frames all have no background but VTFEdit auto-generates a black one when creating the animated vtf. I've tried using $translucent and $alphatest in the vmt file, but...
  7. Pixel Brush

    koth_netherlands Textures a1

    All these textures are made for koth_netherlands. Feel free to use them in your work as long as your credit me. Actual Textures adjusted_grass lightground Blends of those Textures: netherlands_blend (adjusted_grass and lightground)
  8. Ruthacury

    How to Add a Custom Skybox to Your TF2 Map

    Step 1: Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox. Step 2: Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
  9. obodobear

    Attempting to Port Things from Wii to Source Engine/Hammer

    TLDR: I'm making a map of colony 9 from Xenoblade and don't know how to compile .smd files or retexture world geometry in blender. Recently I took up a new mapping project for myself, it will be colony 9 from Xenoblade Chronicles (my favorite game of all time) and in doing so I have had to...
  10. The Siphon

    VTF plugin for Photoshop doesn't work

    I noticed that the VTF plugin doesn't work in Photoshop CC (2017) for some odd reason. When I install the plugin and then open Photoshop it says something like this: "At least one plug-in isn't available on the system. You can find more information by selecting guide > system information"...
  11. Tumby

    Need Help making Guide

    Since November 2015 I've been trying to write a guide on the proper creation of VTF and VMT files. My slight language barrier and especially the fact that I'm terrible at writing things means that I have no idea how to do this properly. I have made 4 textfiles filled with random information so...