this is a fixed version of dustbowl
Major changes & improvements:
changed the 3d skybox sun to a env_sun
fixed visible holes/nodraw textures on higher elevations
improved clipping around the map
fixed weird lighting on props and displacements around the map
added reflective floor tiles and...
Inspired by Icarus' models and wanting to use them in my own 4-team domination map, I decided to expand on his work by adding the relevant submodels for GRN and YLW.
If you want to do something like this yourself, or edit these models in particular, all you need are:
- VTFEdit to convert...
A small hologram computer Mannco sells to the public
it comes with 5 custom holograms as well as TF2C Team color edits
Its free to use hologram projector prop for you to use in your maps
Addition texture advice and and AO help form @Wendy
Invade the enemy base and steal their goodies.
Depository is a 4-team CTF map where your intelligence is guarded by a safe. Destroy the enemy's safe to reveal their intel, and escape their base before the blast doors lock you in.
Uses assets from Team Fortress 2 Classic and The London Pack...
A VIP Race map being made for the Team Fortress 2 Classic mod.
How the Gamemode works
VIP Race is a currently unused gamemode in TF2C that is a variation of VIP in which both teams have a Civilian they need to protect and extract. Since no official maps have been created yet for this gamemode...
This map converts koth_badlands into a 4-team map. It is based on the 4-team Arena port by JJFortJ (used with permission), albeit with many additional hours of work put in.
As opposed to JJFortJ's version, the map's lighting and skybox were changed to a dark and stormy setting, and the water...
This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2.
Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
Hello! Im Alfred and this is vip_holtzmann, a Port of adctf_holtzmann to TF2C. This originally was designed for a contest of TF2Maps, which placed Second on the contest! I decided to give more attention to it and port it over to TF2C as TF2C has more support for the VIP gamemode than Team...
2 Escape Zones, 3 VIP lives, heavy emphasis on ambushing and map control for info.
This is my prefab for Team Fortress 2 Classic's VIP game mode. VIP felt like glorified A/D to me, so I made an alternative mode months ago. This keeps hardcore elements from Trainyard's 1 life, but keeps it...
Another VIP conversion for TF2 Classic! This one comes from cp_egypt. Besides the new BLU Civilian mechanic, there aren't any other changes, with the exception of BLU team losing an entire minute if their civilian dies, in order to punish careless Civilians and discourage them from charging forward.
vip_hunted! A remake of ff_hunted from Fortress Forever for TF2 Classic! As BLU, deliver the flag to the towers to open up the exit for your civilian. As RED, kill the BLU civilian or prevent him from escaping until the time runs out to win! Be aware that none of you have designated spawn rooms...
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