vipr_hijack a3
Capturing a control roon, hijacking a train - y'know, average VIP stuff
A VIP Race map being made for the Team Fortress 2 Classic mod.
There are two points, A and B. To unlock B, the VIP must first capture A. Then, point B will be unlocked for that team, and only for a short period of time. If the VIP dies or time runs out, the capture points will be reset. The map will end once B is captured, or Stalemate occurs.
Control point A is situated inside a building on one end of the map, and on the train on the other side of the map is where control B lays.
How the Gamemode works
VIP Race is a currently unused gamemode in TF2C that is a variation of VIP in which both teams have a Civilian they need to protect and extract. Since no official maps have been created yet for this gamemode, this map contains my own interpretation of how a VIPR map could work.There are two points, A and B. To unlock B, the VIP must first capture A. Then, point B will be unlocked for that team, and only for a short period of time. If the VIP dies or time runs out, the capture points will be reset. The map will end once B is captured, or Stalemate occurs.
Control point A is situated inside a building on one end of the map, and on the train on the other side of the map is where control B lays.